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path: root/drivers/gpu/drm/v3d/v3d_mmu.c
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Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_mmu.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_mmu.c18
1 files changed, 11 insertions, 7 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c b/drivers/gpu/drm/v3d/v3d_mmu.c
index b00f97c31b70..395e81d97163 100644
--- a/drivers/gpu/drm/v3d/v3d_mmu.c
+++ b/drivers/gpu/drm/v3d/v3d_mmu.c
@@ -69,10 +69,13 @@ int v3d_mmu_set_page_table(struct v3d_dev *v3d)
V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
V3D_WRITE(V3D_MMU_CTL,
V3D_MMU_CTL_ENABLE |
- V3D_MMU_CTL_PT_INVALID |
+ V3D_MMU_CTL_PT_INVALID_ENABLE |
V3D_MMU_CTL_PT_INVALID_ABORT |
+ V3D_MMU_CTL_PT_INVALID_INT |
V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
- V3D_MMU_CTL_CAP_EXCEEDED_ABORT);
+ V3D_MMU_CTL_WRITE_VIOLATION_INT |
+ V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
+ V3D_MMU_CTL_CAP_EXCEEDED_INT);
V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
(v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
V3D_MMU_ILLEGAL_ADDR_ENABLE);
@@ -83,13 +86,14 @@ int v3d_mmu_set_page_table(struct v3d_dev *v3d)
void v3d_mmu_insert_ptes(struct v3d_bo *bo)
{
- struct v3d_dev *v3d = to_v3d_dev(bo->base.dev);
+ struct drm_gem_shmem_object *shmem_obj = &bo->base;
+ struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
u32 page = bo->node.start;
u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
unsigned int count;
struct scatterlist *sgl;
- for_each_sg(bo->sgt->sgl, sgl, bo->sgt->nents, count) {
+ for_each_sg(shmem_obj->sgt->sgl, sgl, shmem_obj->sgt->nents, count) {
u32 page_address = sg_dma_address(sgl) >> V3D_MMU_PAGE_SHIFT;
u32 pte = page_prot | page_address;
u32 i;
@@ -102,7 +106,7 @@ void v3d_mmu_insert_ptes(struct v3d_bo *bo)
}
WARN_ON_ONCE(page - bo->node.start !=
- bo->base.size >> V3D_MMU_PAGE_SHIFT);
+ shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
if (v3d_mmu_flush_all(v3d))
dev_err(v3d->dev, "MMU flush timeout\n");
@@ -110,8 +114,8 @@ void v3d_mmu_insert_ptes(struct v3d_bo *bo)
void v3d_mmu_remove_ptes(struct v3d_bo *bo)
{
- struct v3d_dev *v3d = to_v3d_dev(bo->base.dev);
- u32 npages = bo->base.size >> V3D_MMU_PAGE_SHIFT;
+ struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
+ u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
u32 page;
for (page = bo->node.start; page < bo->node.start + npages; page++)