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path: root/drivers/gpu/drm/msm/msm_gpu.h
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Diffstat (limited to 'drivers/gpu/drm/msm/msm_gpu.h')
-rw-r--r--drivers/gpu/drm/msm/msm_gpu.h29
1 files changed, 29 insertions, 0 deletions
diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
index 2e61d05293e6..710c3fedfbf3 100644
--- a/drivers/gpu/drm/msm/msm_gpu.h
+++ b/drivers/gpu/drm/msm/msm_gpu.h
@@ -98,6 +98,20 @@ struct msm_gpu_devfreq {
/** time: Time of last sampling period. */
ktime_t time;
+
+ /** idle_time: Time of last transition to idle: */
+ ktime_t idle_time;
+
+ /**
+ * idle_freq:
+ *
+ * Shadow frequency used while the GPU is idle. From the PoV of
+ * the devfreq governor, we are continuing to sample busyness and
+ * adjust frequency while the GPU is idle, but we use this shadow
+ * value as the GPU is actually clamped to minimum frequency while
+ * it is inactive.
+ */
+ unsigned long idle_freq;
};
struct msm_gpu {
@@ -129,6 +143,19 @@ struct msm_gpu {
*/
struct list_head active_list;
+ /**
+ * active_submits:
+ *
+ * The number of submitted but not yet retired submits, used to
+ * determine transitions between active and idle.
+ *
+ * Protected by lock
+ */
+ int active_submits;
+
+ /** lock: protects active_submits and idle/active transitions */
+ struct mutex active_lock;
+
/* does gpu need hw_init? */
bool needs_hw_init;
@@ -322,6 +349,8 @@ void msm_devfreq_init(struct msm_gpu *gpu);
void msm_devfreq_cleanup(struct msm_gpu *gpu);
void msm_devfreq_resume(struct msm_gpu *gpu);
void msm_devfreq_suspend(struct msm_gpu *gpu);
+void msm_devfreq_active(struct msm_gpu *gpu);
+void msm_devfreq_idle(struct msm_gpu *gpu);
int msm_gpu_hw_init(struct msm_gpu *gpu);