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-rw-r--r--drivers/gpu/drm/amd/amdgpu/gfx_v9_4_3_cleaner_shader.asm153
-rw-r--r--drivers/gpu/drm/amd/amdgpu/gfx_v9_4_3_cleaner_shader.h38
2 files changed, 191 insertions, 0 deletions
diff --git a/drivers/gpu/drm/amd/amdgpu/gfx_v9_4_3_cleaner_shader.asm b/drivers/gpu/drm/amd/amdgpu/gfx_v9_4_3_cleaner_shader.asm
new file mode 100644
index 000000000000..d5325ef80ab0
--- /dev/null
+++ b/drivers/gpu/drm/amd/amdgpu/gfx_v9_4_3_cleaner_shader.asm
@@ -0,0 +1,153 @@
+/* SPDX-License-Identifier: MIT */
+/*
+ * Copyright 2024 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+// This shader is to clean LDS, SGPRs and VGPRs. It is first 64 Dwords or 256 bytes of 192 Dwords cleaner shader.
+//To turn this shader program on for complitaion change this to main and lower shader main to main_1
+
+// MI300 : Clear SGPRs, VGPRs and LDS
+// Uses two kernels launched separately:
+// 1. Clean VGPRs, LDS, and lower SGPRs
+// Launches one workgroup per CU, each workgroup with 4x wave64 per SIMD in the CU
+// Waves are "wave64" and have 128 VGPRs each, which uses all 512 VGPRs per SIMD
+// Waves in the workgroup share the 64KB of LDS
+// Each wave clears SGPRs 0 - 95. Because there are 4 waves/SIMD, this is physical SGPRs 0-383
+// Each wave clears 128 VGPRs, so all 512 in the SIMD
+// The first wave of the workgroup clears its 64KB of LDS
+// The shader starts with "S_BARRIER" to ensure SPI has launched all waves of the workgroup
+// before any wave in the workgroup could end. Without this, it is possible not all SGPRs get cleared.
+// 2. Clean remaining SGPRs
+// Launches a workgroup with 24 waves per workgroup, yielding 6 waves per SIMD in each CU
+// Waves are allocating 96 SGPRs
+// CP sets up SPI_RESOURCE_RESERVE_* registers to prevent these waves from allocating SGPRs 0-223.
+// As such, these 6 waves per SIMD are allocated physical SGPRs 224-799
+// Barriers do not work for >16 waves per workgroup, so we cannot start with S_BARRIER
+// Instead, the shader starts with an S_SETHALT 1. Once all waves are launched CP will send unhalt command
+// The shader then clears all SGPRs allocated to it, cleaning out physical SGPRs 224-799
+
+shader main
+ asic(MI300)
+ type(CS)
+ wave_size(64)
+// Note: original source code from SQ team
+
+// (theorhetical fastest = ~512clks vgpr + 1536 lds + ~128 sgpr = 2176 clks)
+
+ s_cmp_eq_u32 s0, 1 // Bit0 is set, sgpr0 is set then clear VGPRS and LDS as FW set COMPUTE_USER_DATA_3
+ s_cbranch_scc0 label_0023 // Clean VGPRs and LDS if sgpr0 of wave is set, scc = (s3 == 1)
+ S_BARRIER
+
+ s_movk_i32 m0, 0x0000
+ s_mov_b32 s2, 0x00000078 // Loop 128/8=16 times (loop unrolled for performance)
+ //
+ // CLEAR VGPRs
+ //
+ s_set_gpr_idx_on s2, 0x8 // enable Dest VGPR indexing
+label_0005:
+ v_mov_b32 v0, 0
+ v_mov_b32 v1, 0
+ v_mov_b32 v2, 0
+ v_mov_b32 v3, 0
+ v_mov_b32 v4, 0
+ v_mov_b32 v5, 0
+ v_mov_b32 v6, 0
+ v_mov_b32 v7, 0
+ s_sub_u32 s2, s2, 8
+ s_set_gpr_idx_idx s2
+ s_cbranch_scc0 label_0005
+ s_set_gpr_idx_off
+
+ //
+ //
+
+ s_mov_b32 s2, 0x80000000 // Bit31 is first_wave
+ s_and_b32 s2, s2, s1 // sgpr0 has tg_size (first_wave) term as in ucode only COMPUTE_PGM_RSRC2.tg_size_en is set
+ s_cbranch_scc0 label_clean_sgpr_1 // Clean LDS if its first wave of ThreadGroup/WorkGroup
+ // CLEAR LDS
+ //
+ s_mov_b32 exec_lo, 0xffffffff
+ s_mov_b32 exec_hi, 0xffffffff
+ v_mbcnt_lo_u32_b32 v1, exec_hi, 0 // Set V1 to thread-ID (0..63)
+ v_mbcnt_hi_u32_b32 v1, exec_lo, v1 // Set V1 to thread-ID (0..63)
+ v_mul_u32_u24 v1, 0x00000008, v1 // * 8, so each thread is a double-dword address (8byte)
+ s_mov_b32 s2, 0x00000003f // 64 loop iteraions
+ s_mov_b32 m0, 0xffffffff
+ // Clear all of LDS space
+ // Each FirstWave of WorkGroup clears 64kbyte block
+
+label_001F:
+ ds_write2_b64 v1, v[2:3], v[2:3] offset1:32
+ ds_write2_b64 v1, v[4:5], v[4:5] offset0:64 offset1:96
+ v_add_co_u32 v1, vcc, 0x00000400, v1
+ s_sub_u32 s2, s2, 1
+ s_cbranch_scc0 label_001F
+ //
+ // CLEAR SGPRs
+ //
+label_clean_sgpr_1:
+ s_mov_b32 m0, 0x0000005c // Loop 96/4=24 times (loop unrolled for performance)
+ s_nop 0
+label_sgpr_loop:
+ s_movreld_b32 s0, 0
+ s_movreld_b32 s1, 0
+ s_movreld_b32 s2, 0
+ s_movreld_b32 s3, 0
+ s_sub_u32 m0, m0, 4
+ s_cbranch_scc0 label_sgpr_loop
+
+ //clear vcc, flat scratch
+ s_mov_b32 flat_scratch_lo, 0 //clear flat scratch lo SGPR
+ s_mov_b32 flat_scratch_hi, 0 //clear flat scratch hi SGPR
+ s_mov_b64 vcc, 0 //clear vcc
+ s_mov_b64 ttmp0, 0 //Clear ttmp0 and ttmp1
+ s_mov_b64 ttmp2, 0 //Clear ttmp2 and ttmp3
+ s_mov_b64 ttmp4, 0 //Clear ttmp4 and ttmp5
+ s_mov_b64 ttmp6, 0 //Clear ttmp6 and ttmp7
+ s_mov_b64 ttmp8, 0 //Clear ttmp8 and ttmp9
+ s_mov_b64 ttmp10, 0 //Clear ttmp10 and ttmp11
+ s_mov_b64 ttmp12, 0 //Clear ttmp12 and ttmp13
+ s_mov_b64 ttmp14, 0 //Clear ttmp14 and ttmp15
+s_endpgm
+
+label_0023:
+
+ s_sethalt 1
+
+ s_mov_b32 m0, 0x0000005c // Loop 96/4=24 times (loop unrolled for performance)
+ s_nop 0
+label_sgpr_loop1:
+
+ s_movreld_b32 s0, 0
+ s_movreld_b32 s1, 0
+ s_movreld_b32 s2, 0
+ s_movreld_b32 s3, 0
+ s_sub_u32 m0, m0, 4
+ s_cbranch_scc0 label_sgpr_loop1
+
+ //clear vcc, flat scratch
+ s_mov_b32 flat_scratch_lo, 0 //clear flat scratch lo SGPR
+ s_mov_b32 flat_scratch_hi, 0 //clear flat scratch hi SGPR
+ s_mov_b64 vcc, 0xee //clear vcc
+
+s_endpgm
+end
+
diff --git a/drivers/gpu/drm/amd/amdgpu/gfx_v9_4_3_cleaner_shader.h b/drivers/gpu/drm/amd/amdgpu/gfx_v9_4_3_cleaner_shader.h
index 042944ac75df..69aa567c6c1d 100644
--- a/drivers/gpu/drm/amd/amdgpu/gfx_v9_4_3_cleaner_shader.h
+++ b/drivers/gpu/drm/amd/amdgpu/gfx_v9_4_3_cleaner_shader.h
@@ -23,4 +23,42 @@
/* Define the cleaner shader gfx_9_4_3 */
static const u32 gfx_9_4_3_cleaner_shader_hex[] = {
+ 0xbf068100, 0xbf84003b,
+ 0xbf8a0000, 0xb07c0000,
+ 0xbe8200ff, 0x00000078,
+ 0xbf110802, 0x7e000280,
+ 0x7e020280, 0x7e040280,
+ 0x7e060280, 0x7e080280,
+ 0x7e0a0280, 0x7e0c0280,
+ 0x7e0e0280, 0x80828802,
+ 0xbe803202, 0xbf84fff5,
+ 0xbf9c0000, 0xbe8200ff,
+ 0x80000000, 0x86020102,
+ 0xbf840011, 0xbefe00c1,
+ 0xbeff00c1, 0xd28c0001,
+ 0x0001007f, 0xd28d0001,
+ 0x0002027e, 0x10020288,
+ 0xbe8200bf, 0xbefc00c1,
+ 0xd89c2000, 0x00020201,
+ 0xd89c6040, 0x00040401,
+ 0x320202ff, 0x00000400,
+ 0x80828102, 0xbf84fff8,
+ 0xbefc00ff, 0x0000005c,
+ 0xbf800000, 0xbe802c80,
+ 0xbe812c80, 0xbe822c80,
+ 0xbe832c80, 0x80fc847c,
+ 0xbf84fffa, 0xbee60080,
+ 0xbee70080, 0xbeea0180,
+ 0xbeec0180, 0xbeee0180,
+ 0xbef00180, 0xbef20180,
+ 0xbef40180, 0xbef60180,
+ 0xbef80180, 0xbefa0180,
+ 0xbf810000, 0xbf8d0001,
+ 0xbefc00ff, 0x0000005c,
+ 0xbf800000, 0xbe802c80,
+ 0xbe812c80, 0xbe822c80,
+ 0xbe832c80, 0x80fc847c,
+ 0xbf84fffa, 0xbee60080,
+ 0xbee70080, 0xbeea01ff,
+ 0x000000ee, 0xbf810000,
};