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| -rw-r--r-- | Documentation/development-process/1.Intro.rst | 266 | ||||
| -rw-r--r-- | Documentation/development-process/2.Process.rst | 497 | ||||
| -rw-r--r-- | Documentation/development-process/3.Early-stage.rst | 222 | ||||
| -rw-r--r-- | Documentation/development-process/4.Coding.rst | 413 | ||||
| -rw-r--r-- | Documentation/development-process/5.Posting.rst | 321 | ||||
| -rw-r--r-- | Documentation/development-process/6.Followthrough.rst | 212 | ||||
| -rw-r--r-- | Documentation/development-process/7.AdvancedTopics.rst | 180 | ||||
| -rw-r--r-- | Documentation/development-process/8.Conclusion.rst | 74 | ||||
| -rw-r--r-- | Documentation/development-process/conf.py | 10 | ||||
| -rw-r--r-- | Documentation/development-process/development-process.rst | 29 | ||||
| -rw-r--r-- | Documentation/development-process/index.rst | 9 | 
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diff --git a/Documentation/development-process/1.Intro.rst b/Documentation/development-process/1.Intro.rst deleted file mode 100644 index 22642b3fe903..000000000000 --- a/Documentation/development-process/1.Intro.rst +++ /dev/null @@ -1,266 +0,0 @@ -Introdution -=========== - -Executive summary ------------------ - -The rest of this section covers the scope of the kernel development process -and the kinds of frustrations that developers and their employers can -encounter there.  There are a great many reasons why kernel code should be -merged into the official ("mainline") kernel, including automatic -availability to users, community support in many forms, and the ability to -influence the direction of kernel development.  Code contributed to the -Linux kernel must be made available under a GPL-compatible license. - -:ref:`development_process` introduces the development process, the kernel -release cycle, and the mechanics of the merge window.  The various phases in -the patch development, review, and merging cycle are covered.  There is some -discussion of tools and mailing lists.  Developers wanting to get started -with kernel development are encouraged to track down and fix bugs as an -initial exercise. - -:ref:`development_early_stage` covers early-stage project planning, with an -emphasis on involving the development community as soon as possible. - -:ref:`development_coding` is about the coding process; several pitfalls which -have been encountered by other developers are discussed.  Some requirements for -patches are covered, and there is an introduction to some of the tools -which can help to ensure that kernel patches are correct. - -:ref:`development_posting` talks about the process of posting patches for -review. To be taken seriously by the development community, patches must be -properly formatted and described, and they must be sent to the right place. -Following the advice in this section should help to ensure the best -possible reception for your work. - -:ref:`development_followthrough` covers what happens after posting patches; the -job is far from done at that point.  Working with reviewers is a crucial part -of the development process; this section offers a number of tips on how to -avoid problems at this important stage.  Developers are cautioned against -assuming that the job is done when a patch is merged into the mainline. - -:ref:`development_advancedtopics` introduces a couple of "advanced" topics: -managing patches with git and reviewing patches posted by others. - -:ref:`development_conclusion` concludes the document with pointers to sources -for more information on kernel development. - -What this document is about ---------------------------- - -The Linux kernel, at over 8 million lines of code and well over 1000 -contributors to each release, is one of the largest and most active free -software projects in existence.  Since its humble beginning in 1991, this -kernel has evolved into a best-of-breed operating system component which -runs on pocket-sized digital music players, desktop PCs, the largest -supercomputers in existence, and all types of systems in between.  It is a -robust, efficient, and scalable solution for almost any situation. - -With the growth of Linux has come an increase in the number of developers -(and companies) wishing to participate in its development.  Hardware -vendors want to ensure that Linux supports their products well, making -those products attractive to Linux users.  Embedded systems vendors, who -use Linux as a component in an integrated product, want Linux to be as -capable and well-suited to the task at hand as possible.  Distributors and -other software vendors who base their products on Linux have a clear -interest in the capabilities, performance, and reliability of the Linux -kernel.  And end users, too, will often wish to change Linux to make it -better suit their needs. - -One of the most compelling features of Linux is that it is accessible to -these developers; anybody with the requisite skills can improve Linux and -influence the direction of its development.  Proprietary products cannot -offer this kind of openness, which is a characteristic of the free software -process.  But, if anything, the kernel is even more open than most other -free software projects.  A typical three-month kernel development cycle can -involve over 1000 developers working for more than 100 different companies -(or for no company at all). - -Working with the kernel development community is not especially hard.  But, -that notwithstanding, many potential contributors have experienced -difficulties when trying to do kernel work.  The kernel community has -evolved its own distinct ways of operating which allow it to function -smoothly (and produce a high-quality product) in an environment where -thousands of lines of code are being changed every day.  So it is not -surprising that Linux kernel development process differs greatly from -proprietary development methods. - -The kernel's development process may come across as strange and -intimidating to new developers, but there are good reasons and solid -experience behind it.  A developer who does not understand the kernel -community's ways (or, worse, who tries to flout or circumvent them) will -have a frustrating experience in store.  The development community, while -being helpful to those who are trying to learn, has little time for those -who will not listen or who do not care about the development process. - -It is hoped that those who read this document will be able to avoid that -frustrating experience.  There is a lot of material here, but the effort -involved in reading it will be repaid in short order.  The development -community is always in need of developers who will help to make the kernel -better; the following text should help you - or those who work for you - -join our community. - -Credits -------- - -This document was written by Jonathan Corbet, [email protected].  It has been -improved by comments from Johannes Berg, James Berry, Alex Chiang, Roland -Dreier, Randy Dunlap, Jake Edge, Jiri Kosina, Matt Mackall, Arthur Marsh, -Amanda McPherson, Andrew Morton, Andrew Price, Tsugikazu Shibata, and -Jochen Voß. - -This work was supported by the Linux Foundation; thanks especially to -Amanda McPherson, who saw the value of this effort and made it all happen. - -The importance of getting code into the mainline ------------------------------------------------- - -Some companies and developers occasionally wonder why they should bother -learning how to work with the kernel community and get their code into the -mainline kernel (the "mainline" being the kernel maintained by Linus -Torvalds and used as a base by Linux distributors).  In the short term, -contributing code can look like an avoidable expense; it seems easier to -just keep the code separate and support users directly.  The truth of the -matter is that keeping code separate ("out of tree") is a false economy. - -As a way of illustrating the costs of out-of-tree code, here are a few -relevant aspects of the kernel development process; most of these will be -discussed in greater detail later in this document.  Consider: - -- Code which has been merged into the mainline kernel is available to all -  Linux users.  It will automatically be present on all distributions which -  enable it.  There is no need for driver disks, downloads, or the hassles -  of supporting multiple versions of multiple distributions; it all just -  works, for the developer and for the user.  Incorporation into the -  mainline solves a large number of distribution and support problems. - -- While kernel developers strive to maintain a stable interface to user -  space, the internal kernel API is in constant flux.  The lack of a stable -  internal interface is a deliberate design decision; it allows fundamental -  improvements to be made at any time and results in higher-quality code. -  But one result of that policy is that any out-of-tree code requires -  constant upkeep if it is to work with new kernels.  Maintaining -  out-of-tree code requires significant amounts of work just to keep that -  code working. - -  Code which is in the mainline, instead, does not require this work as the -  result of a simple rule requiring any developer who makes an API change -  to also fix any code that breaks as the result of that change.  So code -  which has been merged into the mainline has significantly lower -  maintenance costs. - -- Beyond that, code which is in the kernel will often be improved by other -  developers.  Surprising results can come from empowering your user -  community and customers to improve your product. - -- Kernel code is subjected to review, both before and after merging into -  the mainline.  No matter how strong the original developer's skills are, -  this review process invariably finds ways in which the code can be -  improved.  Often review finds severe bugs and security problems.  This is -  especially true for code which has been developed in a closed -  environment; such code benefits strongly from review by outside -  developers.  Out-of-tree code is lower-quality code. - -- Participation in the development process is your way to influence the -  direction of kernel development.  Users who complain from the sidelines -  are heard, but active developers have a stronger voice - and the ability -  to implement changes which make the kernel work better for their needs. - -- When code is maintained separately, the possibility that a third party -  will contribute a different implementation of a similar feature always -  exists.  Should that happen, getting your code merged will become much -  harder - to the point of impossibility.  Then you will be faced with the -  unpleasant alternatives of either (1) maintaining a nonstandard feature -  out of tree indefinitely, or (2) abandoning your code and migrating your -  users over to the in-tree version. - -- Contribution of code is the fundamental action which makes the whole -  process work.  By contributing your code you can add new functionality to -  the kernel and provide capabilities and examples which are of use to -  other kernel developers.  If you have developed code for Linux (or are -  thinking about doing so), you clearly have an interest in the continued -  success of this platform; contributing code is one of the best ways to -  help ensure that success. - -All of the reasoning above applies to any out-of-tree kernel code, -including code which is distributed in proprietary, binary-only form. -There are, however, additional factors which should be taken into account -before considering any sort of binary-only kernel code distribution.  These -include: - -- The legal issues around the distribution of proprietary kernel modules -  are cloudy at best; quite a few kernel copyright holders believe that -  most binary-only modules are derived products of the kernel and that, as -  a result, their distribution is a violation of the GNU General Public -  license (about which more will be said below).  Your author is not a -  lawyer, and nothing in this document can possibly be considered to be -  legal advice.  The true legal status of closed-source modules can only be -  determined by the courts.  But the uncertainty which haunts those modules -  is there regardless. - -- Binary modules greatly increase the difficulty of debugging kernel -  problems, to the point that most kernel developers will not even try.  So -  the distribution of binary-only modules will make it harder for your -  users to get support from the community. - -- Support is also harder for distributors of binary-only modules, who must -  provide a version of the module for every distribution and every kernel -  version they wish to support.  Dozens of builds of a single module can -  be required to provide reasonably comprehensive coverage, and your users -  will have to upgrade your module separately every time they upgrade their -  kernel. - -- Everything that was said above about code review applies doubly to -  closed-source code.  Since this code is not available at all, it cannot -  have been reviewed by the community and will, beyond doubt, have serious -  problems. - -Makers of embedded systems, in particular, may be tempted to disregard much -of what has been said in this section in the belief that they are shipping -a self-contained product which uses a frozen kernel version and requires no -more development after its release.  This argument misses the value of -widespread code review and the value of allowing your users to add -capabilities to your product.  But these products, too, have a limited -commercial life, after which a new version must be released.  At that -point, vendors whose code is in the mainline and well maintained will be -much better positioned to get the new product ready for market quickly. - -Licensing ---------- - -Code is contributed to the Linux kernel under a number of licenses, but all -code must be compatible with version 2 of the GNU General Public License -(GPLv2), which is the license covering the kernel distribution as a whole. -In practice, that means that all code contributions are covered either by -GPLv2 (with, optionally, language allowing distribution under later -versions of the GPL) or the three-clause BSD license.  Any contributions -which are not covered by a compatible license will not be accepted into the -kernel. - -Copyright assignments are not required (or requested) for code contributed -to the kernel.  All code merged into the mainline kernel retains its -original ownership; as a result, the kernel now has thousands of owners. - -One implication of this ownership structure is that any attempt to change -the licensing of the kernel is doomed to almost certain failure.  There are -few practical scenarios where the agreement of all copyright holders could -be obtained (or their code removed from the kernel).  So, in particular, -there is no prospect of a migration to version 3 of the GPL in the -foreseeable future. - -It is imperative that all code contributed to the kernel be legitimately -free software.  For that reason, code from anonymous (or pseudonymous) -contributors will not be accepted.  All contributors are required to "sign -off" on their code, stating that the code can be distributed with the -kernel under the GPL.  Code which has not been licensed as free software by -its owner, or which risks creating copyright-related problems for the -kernel (such as code which derives from reverse-engineering efforts lacking -proper safeguards) cannot be contributed. - -Questions about copyright-related issues are common on Linux development -mailing lists.  Such questions will normally receive no shortage of -answers, but one should bear in mind that the people answering those -questions are not lawyers and cannot provide legal advice.  If you have -legal questions relating to Linux source code, there is no substitute for -talking with a lawyer who understands this field.  Relying on answers -obtained on technical mailing lists is a risky affair. diff --git a/Documentation/development-process/2.Process.rst b/Documentation/development-process/2.Process.rst deleted file mode 100644 index ce5561bb3f8e..000000000000 --- a/Documentation/development-process/2.Process.rst +++ /dev/null @@ -1,497 +0,0 @@ -.. _development_process: - -How the development process works -================================= - -Linux kernel development in the early 1990's was a pretty loose affair, -with relatively small numbers of users and developers involved.  With a -user base in the millions and with some 2,000 developers involved over the -course of one year, the kernel has since had to evolve a number of -processes to keep development happening smoothly.  A solid understanding of -how the process works is required in order to be an effective part of it. - -The big picture ---------------- - -The kernel developers use a loosely time-based release process, with a new -major kernel release happening every two or three months.  The recent -release history looks like this: - -	======  ================= -	2.6.38	March 14, 2011 -	2.6.37	January 4, 2011 -	2.6.36	October 20, 2010 -	2.6.35	August 1, 2010 -	2.6.34	May 15, 2010 -	2.6.33	February 24, 2010 -	======  ================= - -Every 2.6.x release is a major kernel release with new features, internal -API changes, and more.  A typical 2.6 release can contain nearly 10,000 -changesets with changes to several hundred thousand lines of code.  2.6 is -thus the leading edge of Linux kernel development; the kernel uses a -rolling development model which is continually integrating major changes. - -A relatively straightforward discipline is followed with regard to the -merging of patches for each release.  At the beginning of each development -cycle, the "merge window" is said to be open.  At that time, code which is -deemed to be sufficiently stable (and which is accepted by the development -community) is merged into the mainline kernel.  The bulk of changes for a -new development cycle (and all of the major changes) will be merged during -this time, at a rate approaching 1,000 changes ("patches," or "changesets") -per day. - -(As an aside, it is worth noting that the changes integrated during the -merge window do not come out of thin air; they have been collected, tested, -and staged ahead of time.  How that process works will be described in -detail later on). - -The merge window lasts for approximately two weeks.  At the end of this -time, Linus Torvalds will declare that the window is closed and release the -first of the "rc" kernels.  For the kernel which is destined to be 2.6.40, -for example, the release which happens at the end of the merge window will -be called 2.6.40-rc1.  The -rc1 release is the signal that the time to -merge new features has passed, and that the time to stabilize the next -kernel has begun. - -Over the next six to ten weeks, only patches which fix problems should be -submitted to the mainline.  On occasion a more significant change will be -allowed, but such occasions are rare; developers who try to merge new -features outside of the merge window tend to get an unfriendly reception. -As a general rule, if you miss the merge window for a given feature, the -best thing to do is to wait for the next development cycle.  (An occasional -exception is made for drivers for previously-unsupported hardware; if they -touch no in-tree code, they cannot cause regressions and should be safe to -add at any time). - -As fixes make their way into the mainline, the patch rate will slow over -time.  Linus releases new -rc kernels about once a week; a normal series -will get up to somewhere between -rc6 and -rc9 before the kernel is -considered to be sufficiently stable and the final 2.6.x release is made. -At that point the whole process starts over again. - -As an example, here is how the 2.6.38 development cycle went (all dates in -2011): - -	==============  =============================== -	January 4	2.6.37 stable release -	January 18	2.6.38-rc1, merge window closes -	January 21	2.6.38-rc2 -	February 1	2.6.38-rc3 -	February 7	2.6.38-rc4 -	February 15	2.6.38-rc5 -	February 21	2.6.38-rc6 -	March 1		2.6.38-rc7 -	March 7		2.6.38-rc8 -	March 14	2.6.38 stable release -	==============  =============================== - -How do the developers decide when to close the development cycle and create -the stable release?  The most significant metric used is the list of -regressions from previous releases.  No bugs are welcome, but those which -break systems which worked in the past are considered to be especially -serious.  For this reason, patches which cause regressions are looked upon -unfavorably and are quite likely to be reverted during the stabilization -period. - -The developers' goal is to fix all known regressions before the stable -release is made.  In the real world, this kind of perfection is hard to -achieve; there are just too many variables in a project of this size. -There comes a point where delaying the final release just makes the problem -worse; the pile of changes waiting for the next merge window will grow -larger, creating even more regressions the next time around.  So most 2.6.x -kernels go out with a handful of known regressions though, hopefully, none -of them are serious. - -Once a stable release is made, its ongoing maintenance is passed off to the -"stable team," currently consisting of Greg Kroah-Hartman.  The stable team -will release occasional updates to the stable release using the 2.6.x.y -numbering scheme.  To be considered for an update release, a patch must (1) -fix a significant bug, and (2) already be merged into the mainline for the -next development kernel.  Kernels will typically receive stable updates for -a little more than one development cycle past their initial release.  So, -for example, the 2.6.36 kernel's history looked like: - -	==============  =============================== -	October 10	2.6.36 stable release -	November 22	2.6.36.1 -	December 9	2.6.36.2 -	January 7	2.6.36.3 -	February 17	2.6.36.4 -	==============  =============================== - -2.6.36.4 was the final stable update for the 2.6.36 release. - -Some kernels are designated "long term" kernels; they will receive support -for a longer period.  As of this writing, the current long term kernels -and their maintainers are: - -	======  ======================  =========================== -	2.6.27	Willy Tarreau		(Deep-frozen stable kernel) -	2.6.32	Greg Kroah-Hartman -	2.6.35	Andi Kleen		(Embedded flag kernel) -	======  ======================  =========================== - -The selection of a kernel for long-term support is purely a matter of a -maintainer having the need and the time to maintain that release.  There -are no known plans for long-term support for any specific upcoming -release. - - -The lifecycle of a patch ------------------------- - -Patches do not go directly from the developer's keyboard into the mainline -kernel.  There is, instead, a somewhat involved (if somewhat informal) -process designed to ensure that each patch is reviewed for quality and that -each patch implements a change which is desirable to have in the mainline. -This process can happen quickly for minor fixes, or, in the case of large -and controversial changes, go on for years.  Much developer frustration -comes from a lack of understanding of this process or from attempts to -circumvent it. - -In the hopes of reducing that frustration, this document will describe how -a patch gets into the kernel.  What follows below is an introduction which -describes the process in a somewhat idealized way.  A much more detailed -treatment will come in later sections. - -The stages that a patch goes through are, generally: - - - Design.  This is where the real requirements for the patch - and the way -   those requirements will be met - are laid out.  Design work is often -   done without involving the community, but it is better to do this work -   in the open if at all possible; it can save a lot of time redesigning -   things later. - - - Early review.  Patches are posted to the relevant mailing list, and -   developers on that list reply with any comments they may have.  This -   process should turn up any major problems with a patch if all goes -   well. - - - Wider review.  When the patch is getting close to ready for mainline -   inclusion, it should be accepted by a relevant subsystem maintainer - -   though this acceptance is not a guarantee that the patch will make it -   all the way to the mainline.  The patch will show up in the maintainer's -   subsystem tree and into the -next trees (described below).  When the -   process works, this step leads to more extensive review of the patch and -   the discovery of any problems resulting from the integration of this -   patch with work being done by others. - --  Please note that most maintainers also have day jobs, so merging -   your patch may not be their highest priority.  If your patch is -   getting feedback about changes that are needed, you should either -   make those changes or justify why they should not be made.  If your -   patch has no review complaints but is not being merged by its -   appropriate subsystem or driver maintainer, you should be persistent -   in updating the patch to the current kernel so that it applies cleanly -   and keep sending it for review and merging. - - - Merging into the mainline.  Eventually, a successful patch will be -   merged into the mainline repository managed by Linus Torvalds.  More -   comments and/or problems may surface at this time; it is important that -   the developer be responsive to these and fix any issues which arise. - - - Stable release.  The number of users potentially affected by the patch -   is now large, so, once again, new problems may arise. - - - Long-term maintenance.  While it is certainly possible for a developer -   to forget about code after merging it, that sort of behavior tends to -   leave a poor impression in the development community.  Merging code -   eliminates some of the maintenance burden, in that others will fix -   problems caused by API changes.  But the original developer should -   continue to take responsibility for the code if it is to remain useful -   in the longer term. - -One of the largest mistakes made by kernel developers (or their employers) -is to try to cut the process down to a single "merging into the mainline" -step.  This approach invariably leads to frustration for everybody -involved. - -How patches get into the Kernel -------------------------------- - -There is exactly one person who can merge patches into the mainline kernel -repository: Linus Torvalds.  But, of the over 9,500 patches which went -into the 2.6.38 kernel, only 112 (around 1.3%) were directly chosen by Linus -himself.  The kernel project has long since grown to a size where no single -developer could possibly inspect and select every patch unassisted.  The -way the kernel developers have addressed this growth is through the use of -a lieutenant system built around a chain of trust. - -The kernel code base is logically broken down into a set of subsystems: -networking, specific architecture support, memory management, video -devices, etc.  Most subsystems have a designated maintainer, a developer -who has overall responsibility for the code within that subsystem.  These -subsystem maintainers are the gatekeepers (in a loose way) for the portion -of the kernel they manage; they are the ones who will (usually) accept a -patch for inclusion into the mainline kernel. - -Subsystem maintainers each manage their own version of the kernel source -tree, usually (but certainly not always) using the git source management -tool.  Tools like git (and related tools like quilt or mercurial) allow -maintainers to track a list of patches, including authorship information -and other metadata.  At any given time, the maintainer can identify which -patches in his or her repository are not found in the mainline. - -When the merge window opens, top-level maintainers will ask Linus to "pull" -the patches they have selected for merging from their repositories.  If -Linus agrees, the stream of patches will flow up into his repository, -becoming part of the mainline kernel.  The amount of attention that Linus -pays to specific patches received in a pull operation varies.  It is clear -that, sometimes, he looks quite closely.  But, as a general rule, Linus -trusts the subsystem maintainers to not send bad patches upstream. - -Subsystem maintainers, in turn, can pull patches from other maintainers. -For example, the networking tree is built from patches which accumulated -first in trees dedicated to network device drivers, wireless networking, -etc.  This chain of repositories can be arbitrarily long, though it rarely -exceeds two or three links.  Since each maintainer in the chain trusts -those managing lower-level trees, this process is known as the "chain of -trust." - -Clearly, in a system like this, getting patches into the kernel depends on -finding the right maintainer.  Sending patches directly to Linus is not -normally the right way to go. - - -Next trees ----------- - -The chain of subsystem trees guides the flow of patches into the kernel, -but it also raises an interesting question: what if somebody wants to look -at all of the patches which are being prepared for the next merge window? -Developers will be interested in what other changes are pending to see -whether there are any conflicts to worry about; a patch which changes a -core kernel function prototype, for example, will conflict with any other -patches which use the older form of that function.  Reviewers and testers -want access to the changes in their integrated form before all of those -changes land in the mainline kernel.  One could pull changes from all of -the interesting subsystem trees, but that would be a big and error-prone -job. - -The answer comes in the form of -next trees, where subsystem trees are -collected for testing and review.  The older of these trees, maintained by -Andrew Morton, is called "-mm" (for memory management, which is how it got -started).  The -mm tree integrates patches from a long list of subsystem -trees; it also has some patches aimed at helping with debugging. - -Beyond that, -mm contains a significant collection of patches which have -been selected by Andrew directly.  These patches may have been posted on a -mailing list, or they may apply to a part of the kernel for which there is -no designated subsystem tree.  As a result, -mm operates as a sort of -subsystem tree of last resort; if there is no other obvious path for a -patch into the mainline, it is likely to end up in -mm.  Miscellaneous -patches which accumulate in -mm will eventually either be forwarded on to -an appropriate subsystem tree or be sent directly to Linus.  In a typical -development cycle, approximately 5-10% of the patches going into the -mainline get there via -mm. - -The current -mm patch is available in the "mmotm" (-mm of the moment) -directory at: - -	http://www.ozlabs.org/~akpm/mmotm/ - -Use of the MMOTM tree is likely to be a frustrating experience, though; -there is a definite chance that it will not even compile. - -The primary tree for next-cycle patch merging is linux-next, maintained by -Stephen Rothwell.  The linux-next tree is, by design, a snapshot of what -the mainline is expected to look like after the next merge window closes. -Linux-next trees are announced on the linux-kernel and linux-next mailing -lists when they are assembled; they can be downloaded from: - -	http://www.kernel.org/pub/linux/kernel/next/ - -Linux-next has become an integral part of the kernel development process; -all patches merged during a given merge window should really have found -their way into linux-next some time before the merge window opens. - - -Staging trees -------------- - -The kernel source tree contains the drivers/staging/ directory, where -many sub-directories for drivers or filesystems that are on their way to -being added to the kernel tree live.  They remain in drivers/staging while -they still need more work; once complete, they can be moved into the -kernel proper.  This is a way to keep track of drivers that aren't -up to Linux kernel coding or quality standards, but people may want to use -them and track development. - -Greg Kroah-Hartman currently maintains the staging tree.  Drivers that -still need work are sent to him, with each driver having its own -subdirectory in drivers/staging/.  Along with the driver source files, a -TODO file should be present in the directory as well.  The TODO file lists -the pending work that the driver needs for acceptance into the kernel -proper, as well as a list of people that should be Cc'd for any patches to -the driver.  Current rules require that drivers contributed to staging -must, at a minimum, compile properly. - -Staging can be a relatively easy way to get new drivers into the mainline -where, with luck, they will come to the attention of other developers and -improve quickly.  Entry into staging is not the end of the story, though; -code in staging which is not seeing regular progress will eventually be -removed.  Distributors also tend to be relatively reluctant to enable -staging drivers.  So staging is, at best, a stop on the way toward becoming -a proper mainline driver. - - -Tools ------ - -As can be seen from the above text, the kernel development process depends -heavily on the ability to herd collections of patches in various -directions.  The whole thing would not work anywhere near as well as it -does without suitably powerful tools.  Tutorials on how to use these tools -are well beyond the scope of this document, but there is space for a few -pointers. - -By far the dominant source code management system used by the kernel -community is git.  Git is one of a number of distributed version control -systems being developed in the free software community.  It is well tuned -for kernel development, in that it performs quite well when dealing with -large repositories and large numbers of patches.  It also has a reputation -for being difficult to learn and use, though it has gotten better over -time.  Some sort of familiarity with git is almost a requirement for kernel -developers; even if they do not use it for their own work, they'll need git -to keep up with what other developers (and the mainline) are doing. - -Git is now packaged by almost all Linux distributions.  There is a home -page at: - -	http://git-scm.com/ - -That page has pointers to documentation and tutorials. - -Among the kernel developers who do not use git, the most popular choice is -almost certainly Mercurial: - -	http://www.selenic.com/mercurial/ - -Mercurial shares many features with git, but it provides an interface which -many find easier to use. - -The other tool worth knowing about is Quilt: - -	http://savannah.nongnu.org/projects/quilt/ - -Quilt is a patch management system, rather than a source code management -system.  It does not track history over time; it is, instead, oriented -toward tracking a specific set of changes against an evolving code base. -Some major subsystem maintainers use quilt to manage patches intended to go -upstream.  For the management of certain kinds of trees (-mm, for example), -quilt is the best tool for the job. - - -Mailing lists -------------- - -A great deal of Linux kernel development work is done by way of mailing -lists.  It is hard to be a fully-functioning member of the community -without joining at least one list somewhere.  But Linux mailing lists also -represent a potential hazard to developers, who risk getting buried under a -load of electronic mail, running afoul of the conventions used on the Linux -lists, or both. - -Most kernel mailing lists are run on vger.kernel.org; the master list can -be found at: - -	http://vger.kernel.org/vger-lists.html - -There are lists hosted elsewhere, though; a number of them are at -lists.redhat.com. - -The core mailing list for kernel development is, of course, linux-kernel. -This list is an intimidating place to be; volume can reach 500 messages per -day, the amount of noise is high, the conversation can be severely -technical, and participants are not always concerned with showing a high -degree of politeness.  But there is no other place where the kernel -development community comes together as a whole; developers who avoid this -list will miss important information. - -There are a few hints which can help with linux-kernel survival: - -- Have the list delivered to a separate folder, rather than your main -  mailbox.  One must be able to ignore the stream for sustained periods of -  time. - -- Do not try to follow every conversation - nobody else does.  It is -  important to filter on both the topic of interest (though note that -  long-running conversations can drift away from the original subject -  without changing the email subject line) and the people who are -  participating. - -- Do not feed the trolls.  If somebody is trying to stir up an angry -  response, ignore them. - -- When responding to linux-kernel email (or that on other lists) preserve -  the Cc: header for all involved.  In the absence of a strong reason (such -  as an explicit request), you should never remove recipients.  Always make -  sure that the person you are responding to is in the Cc: list.  This -  convention also makes it unnecessary to explicitly ask to be copied on -  replies to your postings. - -- Search the list archives (and the net as a whole) before asking -  questions.  Some developers can get impatient with people who clearly -  have not done their homework. - -- Avoid top-posting (the practice of putting your answer above the quoted -  text you are responding to).  It makes your response harder to read and -  makes a poor impression. - -- Ask on the correct mailing list.  Linux-kernel may be the general meeting -  point, but it is not the best place to find developers from all -  subsystems. - -The last point - finding the correct mailing list - is a common place for -beginning developers to go wrong.  Somebody who asks a networking-related -question on linux-kernel will almost certainly receive a polite suggestion -to ask on the netdev list instead, as that is the list frequented by most -networking developers.  Other lists exist for the SCSI, video4linux, IDE, -filesystem, etc. subsystems.  The best place to look for mailing lists is -in the MAINTAINERS file packaged with the kernel source. - - -Getting started with Kernel development ---------------------------------------- - -Questions about how to get started with the kernel development process are -common - from both individuals and companies.  Equally common are missteps -which make the beginning of the relationship harder than it has to be. - -Companies often look to hire well-known developers to get a development -group started.  This can, in fact, be an effective technique.  But it also -tends to be expensive and does not do much to grow the pool of experienced -kernel developers.  It is possible to bring in-house developers up to speed -on Linux kernel development, given the investment of a bit of time.  Taking -this time can endow an employer with a group of developers who understand -the kernel and the company both, and who can help to train others as well. -Over the medium term, this is often the more profitable approach. - -Individual developers are often, understandably, at a loss for a place to -start.  Beginning with a large project can be intimidating; one often wants -to test the waters with something smaller first.  This is the point where -some developers jump into the creation of patches fixing spelling errors or -minor coding style issues.  Unfortunately, such patches create a level of -noise which is distracting for the development community as a whole, so, -increasingly, they are looked down upon.  New developers wishing to -introduce themselves to the community will not get the sort of reception -they wish for by these means. - -Andrew Morton gives this advice for aspiring kernel developers - -:: - -	The #1 project for all kernel beginners should surely be "make sure -	that the kernel runs perfectly at all times on all machines which -	you can lay your hands on".  Usually the way to do this is to work -	with others on getting things fixed up (this can require -	persistence!) but that's fine - it's a part of kernel development. - -(http://lwn.net/Articles/283982/). - -In the absence of obvious problems to fix, developers are advised to look -at the current lists of regressions and open bugs in general.  There is -never any shortage of issues in need of fixing; by addressing these issues, -developers will gain experience with the process while, at the same time, -building respect with the rest of the development community. diff --git a/Documentation/development-process/3.Early-stage.rst b/Documentation/development-process/3.Early-stage.rst deleted file mode 100644 index af2c0af931d6..000000000000 --- a/Documentation/development-process/3.Early-stage.rst +++ /dev/null @@ -1,222 +0,0 @@ -.. _development_early_stage: - -Early-stage planning -==================== - -When contemplating a Linux kernel development project, it can be tempting -to jump right in and start coding.  As with any significant project, -though, much of the groundwork for success is best laid before the first -line of code is written.  Some time spent in early planning and -communication can save far more time later on. - - -Specifying the problem ----------------------- - -Like any engineering project, a successful kernel enhancement starts with a -clear description of the problem to be solved.  In some cases, this step is -easy: when a driver is needed for a specific piece of hardware, for -example.  In others, though, it is tempting to confuse the real problem -with the proposed solution, and that can lead to difficulties. - -Consider an example: some years ago, developers working with Linux audio -sought a way to run applications without dropouts or other artifacts caused -by excessive latency in the system.  The solution they arrived at was a -kernel module intended to hook into the Linux Security Module (LSM) -framework; this module could be configured to give specific applications -access to the realtime scheduler.  This module was implemented and sent to -the linux-kernel mailing list, where it immediately ran into problems. - -To the audio developers, this security module was sufficient to solve their -immediate problem.  To the wider kernel community, though, it was seen as a -misuse of the LSM framework (which is not intended to confer privileges -onto processes which they would not otherwise have) and a risk to system -stability.  Their preferred solutions involved realtime scheduling access -via the rlimit mechanism for the short term, and ongoing latency reduction -work in the long term. - -The audio community, however, could not see past the particular solution -they had implemented; they were unwilling to accept alternatives.  The -resulting disagreement left those developers feeling disillusioned with the -entire kernel development process; one of them went back to an audio list -and posted this: - -	There are a number of very good Linux kernel developers, but they -	tend to get outshouted by a large crowd of arrogant fools. Trying -	to communicate user requirements to these people is a waste of -	time. They are much too "intelligent" to listen to lesser mortals. - -(http://lwn.net/Articles/131776/). - -The reality of the situation was different; the kernel developers were far -more concerned about system stability, long-term maintenance, and finding -the right solution to the problem than they were with a specific module. -The moral of the story is to focus on the problem - not a specific solution -- and to discuss it with the development community before investing in the -creation of a body of code. - -So, when contemplating a kernel development project, one should obtain -answers to a short set of questions: - - - What, exactly, is the problem which needs to be solved? - - - Who are the users affected by this problem?  Which use cases should the -   solution address? - - - How does the kernel fall short in addressing that problem now? - -Only then does it make sense to start considering possible solutions. - - -Early discussion ----------------- - -When planning a kernel development project, it makes great sense to hold -discussions with the community before launching into implementation.  Early -communication can save time and trouble in a number of ways: - - - It may well be that the problem is addressed by the kernel in ways which -   you have not understood.  The Linux kernel is large and has a number of -   features and capabilities which are not immediately obvious.  Not all -   kernel capabilities are documented as well as one might like, and it is -   easy to miss things.  Your author has seen the posting of a complete -   driver which duplicated an existing driver that the new author had been -   unaware of.  Code which reinvents existing wheels is not only wasteful; -   it will also not be accepted into the mainline kernel. - - - There may be elements of the proposed solution which will not be -   acceptable for mainline merging.  It is better to find out about -   problems like this before writing the code. - - - It's entirely possible that other developers have thought about the -   problem; they may have ideas for a better solution, and may be willing -   to help in the creation of that solution. - -Years of experience with the kernel development community have taught a -clear lesson: kernel code which is designed and developed behind closed -doors invariably has problems which are only revealed when the code is -released into the community.  Sometimes these problems are severe, -requiring months or years of effort before the code can be brought up to -the kernel community's standards.  Some examples include: - - - The Devicescape network stack was designed and implemented for -   single-processor systems.  It could not be merged into the mainline -   until it was made suitable for multiprocessor systems.  Retrofitting -   locking and such into code is a difficult task; as a result, the merging -   of this code (now called mac80211) was delayed for over a year. - - - The Reiser4 filesystem included a number of capabilities which, in the -   core kernel developers' opinion, should have been implemented in the -   virtual filesystem layer instead.  It also included features which could -   not easily be implemented without exposing the system to user-caused -   deadlocks.  The late revelation of these problems - and refusal to -   address some of them - has caused Reiser4 to stay out of the mainline -   kernel. - - - The AppArmor security module made use of internal virtual filesystem -   data structures in ways which were considered to be unsafe and -   unreliable.  This concern (among others) kept AppArmor out of the -   mainline for years. - -In each of these cases, a great deal of pain and extra work could have been -avoided with some early discussion with the kernel developers. - - -Who do you talk to? -------------------- - -When developers decide to take their plans public, the next question will -be: where do we start?  The answer is to find the right mailing list(s) and -the right maintainer.  For mailing lists, the best approach is to look in -the MAINTAINERS file for a relevant place to post.  If there is a suitable -subsystem list, posting there is often preferable to posting on -linux-kernel; you are more likely to reach developers with expertise in the -relevant subsystem and the environment may be more supportive. - -Finding maintainers can be a bit harder.  Again, the MAINTAINERS file is -the place to start.  That file tends to not always be up to date, though, -and not all subsystems are represented there.  The person listed in the -MAINTAINERS file may, in fact, not be the person who is actually acting in -that role currently.  So, when there is doubt about who to contact, a -useful trick is to use git (and "git log" in particular) to see who is -currently active within the subsystem of interest.  Look at who is writing -patches, and who, if anybody, is attaching Signed-off-by lines to those -patches.  Those are the people who will be best placed to help with a new -development project. - -The task of finding the right maintainer is sometimes challenging enough -that the kernel developers have added a script to ease the process: - -:: - -	.../scripts/get_maintainer.pl - -This script will return the current maintainer(s) for a given file or -directory when given the "-f" option.  If passed a patch on the -command line, it will list the maintainers who should probably receive -copies of the patch.  There are a number of options regulating how hard -get_maintainer.pl will search for maintainers; please be careful about -using the more aggressive options as you may end up including developers -who have no real interest in the code you are modifying. - -If all else fails, talking to Andrew Morton can be an effective way to -track down a maintainer for a specific piece of code. - - -When to post? -------------- - -If possible, posting your plans during the early stages can only be -helpful.  Describe the problem being solved and any plans that have been -made on how the implementation will be done.  Any information you can -provide can help the development community provide useful input on the -project. - -One discouraging thing which can happen at this stage is not a hostile -reaction, but, instead, little or no reaction at all.  The sad truth of the -matter is (1) kernel developers tend to be busy, (2) there is no shortage -of people with grand plans and little code (or even prospect of code) to -back them up, and (3) nobody is obligated to review or comment on ideas -posted by others.  Beyond that, high-level designs often hide problems -which are only reviewed when somebody actually tries to implement those -designs; for that reason, kernel developers would rather see the code. - -If a request-for-comments posting yields little in the way of comments, do -not assume that it means there is no interest in the project. -Unfortunately, you also cannot assume that there are no problems with your -idea.  The best thing to do in this situation is to proceed, keeping the -community informed as you go. - - -Getting official buy-in ------------------------ - -If your work is being done in a corporate environment - as most Linux -kernel work is - you must, obviously, have permission from suitably -empowered managers before you can post your company's plans or code to a -public mailing list.  The posting of code which has not been cleared for -release under a GPL-compatible license can be especially problematic; the -sooner that a company's management and legal staff can agree on the posting -of a kernel development project, the better off everybody involved will be. - -Some readers may be thinking at this point that their kernel work is -intended to support a product which does not yet have an officially -acknowledged existence.  Revealing their employer's plans on a public -mailing list may not be a viable option.  In cases like this, it is worth -considering whether the secrecy is really necessary; there is often no real -need to keep development plans behind closed doors. - -That said, there are also cases where a company legitimately cannot -disclose its plans early in the development process.  Companies with -experienced kernel developers may choose to proceed in an open-loop manner -on the assumption that they will be able to avoid serious integration -problems later.  For companies without that sort of in-house expertise, the -best option is often to hire an outside developer to review the plans under -a non-disclosure agreement.  The Linux Foundation operates an NDA program -designed to help with this sort of situation; more information can be found -at: - -    http://www.linuxfoundation.org/en/NDA_program - -This kind of review is often enough to avoid serious problems later on -without requiring public disclosure of the project. diff --git a/Documentation/development-process/4.Coding.rst b/Documentation/development-process/4.Coding.rst deleted file mode 100644 index 9d5cef996f7f..000000000000 --- a/Documentation/development-process/4.Coding.rst +++ /dev/null @@ -1,413 +0,0 @@ -.. _development_coding: - -Getting the code right -====================== - -While there is much to be said for a solid and community-oriented design -process, the proof of any kernel development project is in the resulting -code.  It is the code which will be examined by other developers and merged -(or not) into the mainline tree.  So it is the quality of this code which -will determine the ultimate success of the project. - -This section will examine the coding process.  We'll start with a look at a -number of ways in which kernel developers can go wrong.  Then the focus -will shift toward doing things right and the tools which can help in that -quest. - - -Pitfalls ---------- - -Coding style -************ - -The kernel has long had a standard coding style, described in -Documentation/CodingStyle.  For much of that time, the policies described -in that file were taken as being, at most, advisory.  As a result, there is -a substantial amount of code in the kernel which does not meet the coding -style guidelines.  The presence of that code leads to two independent -hazards for kernel developers. - -The first of these is to believe that the kernel coding standards do not -matter and are not enforced.  The truth of the matter is that adding new -code to the kernel is very difficult if that code is not coded according to -the standard; many developers will request that the code be reformatted -before they will even review it.  A code base as large as the kernel -requires some uniformity of code to make it possible for developers to -quickly understand any part of it.  So there is no longer room for -strangely-formatted code. - -Occasionally, the kernel's coding style will run into conflict with an -employer's mandated style.  In such cases, the kernel's style will have to -win before the code can be merged.  Putting code into the kernel means -giving up a degree of control in a number of ways - including control over -how the code is formatted. - -The other trap is to assume that code which is already in the kernel is -urgently in need of coding style fixes.  Developers may start to generate -reformatting patches as a way of gaining familiarity with the process, or -as a way of getting their name into the kernel changelogs - or both.  But -pure coding style fixes are seen as noise by the development community; -they tend to get a chilly reception.  So this type of patch is best -avoided.  It is natural to fix the style of a piece of code while working -on it for other reasons, but coding style changes should not be made for -their own sake. - -The coding style document also should not be read as an absolute law which -can never be transgressed.  If there is a good reason to go against the -style (a line which becomes far less readable if split to fit within the -80-column limit, for example), just do it. - - -Abstraction layers -****************** - -Computer Science professors teach students to make extensive use of -abstraction layers in the name of flexibility and information hiding. -Certainly the kernel makes extensive use of abstraction; no project -involving several million lines of code could do otherwise and survive. -But experience has shown that excessive or premature abstraction can be -just as harmful as premature optimization.  Abstraction should be used to -the level required and no further. - -At a simple level, consider a function which has an argument which is -always passed as zero by all callers.  One could retain that argument just -in case somebody eventually needs to use the extra flexibility that it -provides.  By that time, though, chances are good that the code which -implements this extra argument has been broken in some subtle way which was -never noticed - because it has never been used.  Or, when the need for -extra flexibility arises, it does not do so in a way which matches the -programmer's early expectation.  Kernel developers will routinely submit -patches to remove unused arguments; they should, in general, not be added -in the first place. - -Abstraction layers which hide access to hardware - often to allow the bulk -of a driver to be used with multiple operating systems - are especially -frowned upon.  Such layers obscure the code and may impose a performance -penalty; they do not belong in the Linux kernel. - -On the other hand, if you find yourself copying significant amounts of code -from another kernel subsystem, it is time to ask whether it would, in fact, -make sense to pull out some of that code into a separate library or to -implement that functionality at a higher level.  There is no value in -replicating the same code throughout the kernel. - - -#ifdef and preprocessor use in general -************************************** - -The C preprocessor seems to present a powerful temptation to some C -programmers, who see it as a way to efficiently encode a great deal of -flexibility into a source file.  But the preprocessor is not C, and heavy -use of it results in code which is much harder for others to read and -harder for the compiler to check for correctness.  Heavy preprocessor use -is almost always a sign of code which needs some cleanup work. - -Conditional compilation with #ifdef is, indeed, a powerful feature, and it -is used within the kernel.  But there is little desire to see code which is -sprinkled liberally with #ifdef blocks.  As a general rule, #ifdef use -should be confined to header files whenever possible. -Conditionally-compiled code can be confined to functions which, if the code -is not to be present, simply become empty.  The compiler will then quietly -optimize out the call to the empty function.  The result is far cleaner -code which is easier to follow. - -C preprocessor macros present a number of hazards, including possible -multiple evaluation of expressions with side effects and no type safety. -If you are tempted to define a macro, consider creating an inline function -instead.  The code which results will be the same, but inline functions are -easier to read, do not evaluate their arguments multiple times, and allow -the compiler to perform type checking on the arguments and return value. - - -Inline functions -**************** - -Inline functions present a hazard of their own, though.  Programmers can -become enamored of the perceived efficiency inherent in avoiding a function -call and fill a source file with inline functions.  Those functions, -however, can actually reduce performance.  Since their code is replicated -at each call site, they end up bloating the size of the compiled kernel. -That, in turn, creates pressure on the processor's memory caches, which can -slow execution dramatically.  Inline functions, as a rule, should be quite -small and relatively rare.  The cost of a function call, after all, is not -that high; the creation of large numbers of inline functions is a classic -example of premature optimization. - -In general, kernel programmers ignore cache effects at their peril.  The -classic time/space tradeoff taught in beginning data structures classes -often does not apply to contemporary hardware.  Space *is* time, in that a -larger program will run slower than one which is more compact. - -More recent compilers take an increasingly active role in deciding whether -a given function should actually be inlined or not.  So the liberal -placement of "inline" keywords may not just be excessive; it could also be -irrelevant. - - -Locking -******* - -In May, 2006, the "Devicescape" networking stack was, with great -fanfare, released under the GPL and made available for inclusion in the -mainline kernel.  This donation was welcome news; support for wireless -networking in Linux was considered substandard at best, and the Devicescape -stack offered the promise of fixing that situation.  Yet, this code did not -actually make it into the mainline until June, 2007 (2.6.22).  What -happened? - -This code showed a number of signs of having been developed behind -corporate doors.  But one large problem in particular was that it was not -designed to work on multiprocessor systems.  Before this networking stack -(now called mac80211) could be merged, a locking scheme needed to be -retrofitted onto it. - -Once upon a time, Linux kernel code could be developed without thinking -about the concurrency issues presented by multiprocessor systems.  Now, -however, this document is being written on a dual-core laptop.  Even on -single-processor systems, work being done to improve responsiveness will -raise the level of concurrency within the kernel.  The days when kernel -code could be written without thinking about locking are long past. - -Any resource (data structures, hardware registers, etc.) which could be -accessed concurrently by more than one thread must be protected by a lock. -New code should be written with this requirement in mind; retrofitting -locking after the fact is a rather more difficult task.  Kernel developers -should take the time to understand the available locking primitives well -enough to pick the right tool for the job.  Code which shows a lack of -attention to concurrency will have a difficult path into the mainline. - - -Regressions -*********** - -One final hazard worth mentioning is this: it can be tempting to make a -change (which may bring big improvements) which causes something to break -for existing users.  This kind of change is called a "regression," and -regressions have become most unwelcome in the mainline kernel.  With few -exceptions, changes which cause regressions will be backed out if the -regression cannot be fixed in a timely manner.  Far better to avoid the -regression in the first place. - -It is often argued that a regression can be justified if it causes things -to work for more people than it creates problems for.  Why not make a -change if it brings new functionality to ten systems for each one it -breaks?  The best answer to this question was expressed by Linus in July, -2007: - -:: - -	So we don't fix bugs by introducing new problems.  That way lies -	madness, and nobody ever knows if you actually make any real -	progress at all. Is it two steps forwards, one step back, or one -	step forward and two steps back? - -(http://lwn.net/Articles/243460/). - -An especially unwelcome type of regression is any sort of change to the -user-space ABI.  Once an interface has been exported to user space, it must -be supported indefinitely.  This fact makes the creation of user-space -interfaces particularly challenging: since they cannot be changed in -incompatible ways, they must be done right the first time.  For this -reason, a great deal of thought, clear documentation, and wide review for -user-space interfaces is always required. - - -Code checking tools -------------------- - -For now, at least, the writing of error-free code remains an ideal that few -of us can reach.  What we can hope to do, though, is to catch and fix as -many of those errors as possible before our code goes into the mainline -kernel.  To that end, the kernel developers have put together an impressive -array of tools which can catch a wide variety of obscure problems in an -automated way.  Any problem caught by the computer is a problem which will -not afflict a user later on, so it stands to reason that the automated -tools should be used whenever possible. - -The first step is simply to heed the warnings produced by the compiler. -Contemporary versions of gcc can detect (and warn about) a large number of -potential errors.  Quite often, these warnings point to real problems. -Code submitted for review should, as a rule, not produce any compiler -warnings.  When silencing warnings, take care to understand the real cause -and try to avoid "fixes" which make the warning go away without addressing -its cause. - -Note that not all compiler warnings are enabled by default.  Build the -kernel with "make EXTRA_CFLAGS=-W" to get the full set. - -The kernel provides several configuration options which turn on debugging -features; most of these are found in the "kernel hacking" submenu.  Several -of these options should be turned on for any kernel used for development or -testing purposes.  In particular, you should turn on: - - - ENABLE_WARN_DEPRECATED, ENABLE_MUST_CHECK, and FRAME_WARN to get an -   extra set of warnings for problems like the use of deprecated interfaces -   or ignoring an important return value from a function.  The output -   generated by these warnings can be verbose, but one need not worry about -   warnings from other parts of the kernel. - - - DEBUG_OBJECTS will add code to track the lifetime of various objects -   created by the kernel and warn when things are done out of order.  If -   you are adding a subsystem which creates (and exports) complex objects -   of its own, consider adding support for the object debugging -   infrastructure. - - - DEBUG_SLAB can find a variety of memory allocation and use errors; it -   should be used on most development kernels. - - - DEBUG_SPINLOCK, DEBUG_ATOMIC_SLEEP, and DEBUG_MUTEXES will find a -   number of common locking errors. - -There are quite a few other debugging options, some of which will be -discussed below.  Some of them have a significant performance impact and -should not be used all of the time.  But some time spent learning the -available options will likely be paid back many times over in short order. - -One of the heavier debugging tools is the locking checker, or "lockdep." -This tool will track the acquisition and release of every lock (spinlock or -mutex) in the system, the order in which locks are acquired relative to -each other, the current interrupt environment, and more.  It can then -ensure that locks are always acquired in the same order, that the same -interrupt assumptions apply in all situations, and so on.  In other words, -lockdep can find a number of scenarios in which the system could, on rare -occasion, deadlock.  This kind of problem can be painful (for both -developers and users) in a deployed system; lockdep allows them to be found -in an automated manner ahead of time.  Code with any sort of non-trivial -locking should be run with lockdep enabled before being submitted for -inclusion. - -As a diligent kernel programmer, you will, beyond doubt, check the return -status of any operation (such as a memory allocation) which can fail.  The -fact of the matter, though, is that the resulting failure recovery paths -are, probably, completely untested.  Untested code tends to be broken code; -you could be much more confident of your code if all those error-handling -paths had been exercised a few times. - -The kernel provides a fault injection framework which can do exactly that, -especially where memory allocations are involved.  With fault injection -enabled, a configurable percentage of memory allocations will be made to -fail; these failures can be restricted to a specific range of code. -Running with fault injection enabled allows the programmer to see how the -code responds when things go badly.  See -Documentation/fault-injection/fault-injection.txt for more information on -how to use this facility. - -Other kinds of errors can be found with the "sparse" static analysis tool. -With sparse, the programmer can be warned about confusion between -user-space and kernel-space addresses, mixture of big-endian and -small-endian quantities, the passing of integer values where a set of bit -flags is expected, and so on.  Sparse must be installed separately (it can -be found at https://sparse.wiki.kernel.org/index.php/Main_Page if your -distributor does not package it); it can then be run on the code by adding -"C=1" to your make command. - -The "Coccinelle" tool (http://coccinelle.lip6.fr/) is able to find a wide -variety of potential coding problems; it can also propose fixes for those -problems.  Quite a few "semantic patches" for the kernel have been packaged -under the scripts/coccinelle directory; running "make coccicheck" will run -through those semantic patches and report on any problems found.  See -Documentation/coccinelle.txt for more information. - -Other kinds of portability errors are best found by compiling your code for -other architectures.  If you do not happen to have an S/390 system or a -Blackfin development board handy, you can still perform the compilation -step.  A large set of cross compilers for x86 systems can be found at - -	http://www.kernel.org/pub/tools/crosstool/ - -Some time spent installing and using these compilers will help avoid -embarrassment later. - - -Documentation -------------- - -Documentation has often been more the exception than the rule with kernel -development.  Even so, adequate documentation will help to ease the merging -of new code into the kernel, make life easier for other developers, and -will be helpful for your users.  In many cases, the addition of -documentation has become essentially mandatory. - -The first piece of documentation for any patch is its associated -changelog.  Log entries should describe the problem being solved, the form -of the solution, the people who worked on the patch, any relevant -effects on performance, and anything else that might be needed to -understand the patch.  Be sure that the changelog says *why* the patch is -worth applying; a surprising number of developers fail to provide that -information. - -Any code which adds a new user-space interface - including new sysfs or -/proc files - should include documentation of that interface which enables -user-space developers to know what they are working with.  See -Documentation/ABI/README for a description of how this documentation should -be formatted and what information needs to be provided. - -The file Documentation/kernel-parameters.txt describes all of the kernel's -boot-time parameters.  Any patch which adds new parameters should add the -appropriate entries to this file. - -Any new configuration options must be accompanied by help text which -clearly explains the options and when the user might want to select them. - -Internal API information for many subsystems is documented by way of -specially-formatted comments; these comments can be extracted and formatted -in a number of ways by the "kernel-doc" script.  If you are working within -a subsystem which has kerneldoc comments, you should maintain them and add -them, as appropriate, for externally-available functions.  Even in areas -which have not been so documented, there is no harm in adding kerneldoc -comments for the future; indeed, this can be a useful activity for -beginning kernel developers.  The format of these comments, along with some -information on how to create kerneldoc templates can be found in the file -Documentation/kernel-documentation.rst. - -Anybody who reads through a significant amount of existing kernel code will -note that, often, comments are most notable by their absence.  Once again, -the expectations for new code are higher than they were in the past; -merging uncommented code will be harder.  That said, there is little desire -for verbosely-commented code.  The code should, itself, be readable, with -comments explaining the more subtle aspects. - -Certain things should always be commented.  Uses of memory barriers should -be accompanied by a line explaining why the barrier is necessary.  The -locking rules for data structures generally need to be explained somewhere. -Major data structures need comprehensive documentation in general. -Non-obvious dependencies between separate bits of code should be pointed -out.  Anything which might tempt a code janitor to make an incorrect -"cleanup" needs a comment saying why it is done the way it is.  And so on. - - -Internal API changes --------------------- - -The binary interface provided by the kernel to user space cannot be broken -except under the most severe circumstances.  The kernel's internal -programming interfaces, instead, are highly fluid and can be changed when -the need arises.  If you find yourself having to work around a kernel API, -or simply not using a specific functionality because it does not meet your -needs, that may be a sign that the API needs to change.  As a kernel -developer, you are empowered to make such changes. - -There are, of course, some catches.  API changes can be made, but they need -to be well justified.  So any patch making an internal API change should be -accompanied by a description of what the change is and why it is -necessary.  This kind of change should also be broken out into a separate -patch, rather than buried within a larger patch. - -The other catch is that a developer who changes an internal API is -generally charged with the task of fixing any code within the kernel tree -which is broken by the change.  For a widely-used function, this duty can -lead to literally hundreds or thousands of changes - many of which are -likely to conflict with work being done by other developers.  Needless to -say, this can be a large job, so it is best to be sure that the -justification is solid.  Note that the Coccinelle tool can help with -wide-ranging API changes. - -When making an incompatible API change, one should, whenever possible, -ensure that code which has not been updated is caught by the compiler. -This will help you to be sure that you have found all in-tree uses of that -interface.  It will also alert developers of out-of-tree code that there is -a change that they need to respond to.  Supporting out-of-tree code is not -something that kernel developers need to be worried about, but we also do -not have to make life harder for out-of-tree developers than it needs to -be. diff --git a/Documentation/development-process/5.Posting.rst b/Documentation/development-process/5.Posting.rst deleted file mode 100644 index b511ddf7e82a..000000000000 --- a/Documentation/development-process/5.Posting.rst +++ /dev/null @@ -1,321 +0,0 @@ -.. _development_posting: - -Posting patches -=============== - -Sooner or later, the time comes when your work is ready to be presented to -the community for review and, eventually, inclusion into the mainline -kernel.  Unsurprisingly, the kernel development community has evolved a set -of conventions and procedures which are used in the posting of patches; -following them will make life much easier for everybody involved.  This -document will attempt to cover these expectations in reasonable detail; -more information can also be found in the files SubmittingPatches, -SubmittingDrivers, and SubmitChecklist in the kernel documentation -directory. - - -When to post ------------- - -There is a constant temptation to avoid posting patches before they are -completely "ready."  For simple patches, that is not a problem.  If the -work being done is complex, though, there is a lot to be gained by getting -feedback from the community before the work is complete.  So you should -consider posting in-progress work, or even making a git tree available so -that interested developers can catch up with your work at any time. - -When posting code which is not yet considered ready for inclusion, it is a -good idea to say so in the posting itself.  Also mention any major work -which remains to be done and any known problems.  Fewer people will look at -patches which are known to be half-baked, but those who do will come in -with the idea that they can help you drive the work in the right direction. - - -Before creating patches ------------------------ - -There are a number of things which should be done before you consider -sending patches to the development community.  These include: - - - Test the code to the extent that you can.  Make use of the kernel's -   debugging tools, ensure that the kernel will build with all reasonable -   combinations of configuration options, use cross-compilers to build for -   different architectures, etc. - - - Make sure your code is compliant with the kernel coding style -   guidelines. - - - Does your change have performance implications?  If so, you should run -   benchmarks showing what the impact (or benefit) of your change is; a -   summary of the results should be included with the patch. - - - Be sure that you have the right to post the code.  If this work was done -   for an employer, the employer likely has a right to the work and must be -   agreeable with its release under the GPL. - -As a general rule, putting in some extra thought before posting code almost -always pays back the effort in short order. - - -Patch preparation ------------------ - -The preparation of patches for posting can be a surprising amount of work, -but, once again, attempting to save time here is not generally advisable -even in the short term. - -Patches must be prepared against a specific version of the kernel.  As a -general rule, a patch should be based on the current mainline as found in -Linus's git tree.  When basing on mainline, start with a well-known release -point - a stable or -rc release - rather than branching off the mainline at -an arbitrary spot. - -It may become necessary to make versions against -mm, linux-next, or a -subsystem tree, though, to facilitate wider testing and review.  Depending -on the area of your patch and what is going on elsewhere, basing a patch -against these other trees can require a significant amount of work -resolving conflicts and dealing with API changes. - -Only the most simple changes should be formatted as a single patch; -everything else should be made as a logical series of changes.  Splitting -up patches is a bit of an art; some developers spend a long time figuring -out how to do it in the way that the community expects.  There are a few -rules of thumb, however, which can help considerably: - - - The patch series you post will almost certainly not be the series of -   changes found in your working revision control system.  Instead, the -   changes you have made need to be considered in their final form, then -   split apart in ways which make sense.  The developers are interested in -   discrete, self-contained changes, not the path you took to get to those -   changes. - - - Each logically independent change should be formatted as a separate -   patch.  These changes can be small ("add a field to this structure") or -   large (adding a significant new driver, for example), but they should be -   conceptually small and amenable to a one-line description.  Each patch -   should make a specific change which can be reviewed on its own and -   verified to do what it says it does. - - - As a way of restating the guideline above: do not mix different types of -   changes in the same patch.  If a single patch fixes a critical security -   bug, rearranges a few structures, and reformats the code, there is a -   good chance that it will be passed over and the important fix will be -   lost. - - - Each patch should yield a kernel which builds and runs properly; if your -   patch series is interrupted in the middle, the result should still be a -   working kernel.  Partial application of a patch series is a common -   scenario when the "git bisect" tool is used to find regressions; if the -   result is a broken kernel, you will make life harder for developers and -   users who are engaging in the noble work of tracking down problems. - - - Do not overdo it, though.  One developer once posted a set of edits -   to a single file as 500 separate patches - an act which did not make him -   the most popular person on the kernel mailing list.  A single patch can -   be reasonably large as long as it still contains a single *logical* -   change. - - - It can be tempting to add a whole new infrastructure with a series of -   patches, but to leave that infrastructure unused until the final patch -   in the series enables the whole thing.  This temptation should be -   avoided if possible; if that series adds regressions, bisection will -   finger the last patch as the one which caused the problem, even though -   the real bug is elsewhere.  Whenever possible, a patch which adds new -   code should make that code active immediately. - -Working to create the perfect patch series can be a frustrating process -which takes quite a bit of time and thought after the "real work" has been -done.  When done properly, though, it is time well spent. - - -Patch formatting and changelogs -------------------------------- - -So now you have a perfect series of patches for posting, but the work is -not done quite yet.  Each patch needs to be formatted into a message which -quickly and clearly communicates its purpose to the rest of the world.  To -that end, each patch will be composed of the following: - - - An optional "From" line naming the author of the patch.  This line is -   only necessary if you are passing on somebody else's patch via email, -   but it never hurts to add it when in doubt. - - - A one-line description of what the patch does.  This message should be -   enough for a reader who sees it with no other context to figure out the -   scope of the patch; it is the line that will show up in the "short form" -   changelogs.  This message is usually formatted with the relevant -   subsystem name first, followed by the purpose of the patch.  For -   example: - -   :: - -	gpio: fix build on CONFIG_GPIO_SYSFS=n - - - A blank line followed by a detailed description of the contents of the -   patch.  This description can be as long as is required; it should say -   what the patch does and why it should be applied to the kernel. - - - One or more tag lines, with, at a minimum, one Signed-off-by: line from -   the author of the patch.  Tags will be described in more detail below. - -The items above, together, form the changelog for the patch.  Writing good -changelogs is a crucial but often-neglected art; it's worth spending -another moment discussing this issue.  When writing a changelog, you should -bear in mind that a number of different people will be reading your words. -These include subsystem maintainers and reviewers who need to decide -whether the patch should be included, distributors and other maintainers -trying to decide whether a patch should be backported to other kernels, bug -hunters wondering whether the patch is responsible for a problem they are -chasing, users who want to know how the kernel has changed, and more.  A -good changelog conveys the needed information to all of these people in the -most direct and concise way possible. - -To that end, the summary line should describe the effects of and motivation -for the change as well as possible given the one-line constraint.  The -detailed description can then amplify on those topics and provide any -needed additional information.  If the patch fixes a bug, cite the commit -which introduced the bug if possible (and please provide both the commit ID -and the title when citing commits).  If a problem is associated with -specific log or compiler output, include that output to help others -searching for a solution to the same problem.  If the change is meant to -support other changes coming in later patch, say so.  If internal APIs are -changed, detail those changes and how other developers should respond.  In -general, the more you can put yourself into the shoes of everybody who will -be reading your changelog, the better that changelog (and the kernel as a -whole) will be. - -Needless to say, the changelog should be the text used when committing the -change to a revision control system.  It will be followed by: - - - The patch itself, in the unified ("-u") patch format.  Using the "-p" -   option to diff will associate function names with changes, making the -   resulting patch easier for others to read. - -You should avoid including changes to irrelevant files (those generated by -the build process, for example, or editor backup files) in the patch.  The -file "dontdiff" in the Documentation directory can help in this regard; -pass it to diff with the "-X" option. - -The tags mentioned above are used to describe how various developers have -been associated with the development of this patch.  They are described in -detail in the SubmittingPatches document; what follows here is a brief -summary.  Each of these lines has the format: - -:: - -	tag: Full Name <email address>  optional-other-stuff - -The tags in common use are: - - - Signed-off-by: this is a developer's certification that he or she has -   the right to submit the patch for inclusion into the kernel.  It is an -   agreement to the Developer's Certificate of Origin, the full text of -   which can be found in Documentation/SubmittingPatches.  Code without a -   proper signoff cannot be merged into the mainline. - - - Acked-by: indicates an agreement by another developer (often a -   maintainer of the relevant code) that the patch is appropriate for -   inclusion into the kernel. - - - Tested-by: states that the named person has tested the patch and found -   it to work. - - - Reviewed-by: the named developer has reviewed the patch for correctness; -   see the reviewer's statement in Documentation/SubmittingPatches for more -   detail. - - - Reported-by: names a user who reported a problem which is fixed by this -   patch; this tag is used to give credit to the (often underappreciated) -   people who test our code and let us know when things do not work -   correctly. - - - Cc: the named person received a copy of the patch and had the -   opportunity to comment on it. - -Be careful in the addition of tags to your patches: only Cc: is appropriate -for addition without the explicit permission of the person named. - - -Sending the patch ------------------ - -Before you mail your patches, there are a couple of other things you should -take care of: - - - Are you sure that your mailer will not corrupt the patches?  Patches -   which have had gratuitous white-space changes or line wrapping performed -   by the mail client will not apply at the other end, and often will not -   be examined in any detail.  If there is any doubt at all, mail the patch -   to yourself and convince yourself that it shows up intact. - -   Documentation/email-clients.txt has some helpful hints on making -   specific mail clients work for sending patches. - - - Are you sure your patch is free of silly mistakes?  You should always -   run patches through scripts/checkpatch.pl and address the complaints it -   comes up with.  Please bear in mind that checkpatch.pl, while being the -   embodiment of a fair amount of thought about what kernel patches should -   look like, is not smarter than you.  If fixing a checkpatch.pl complaint -   would make the code worse, don't do it. - -Patches should always be sent as plain text.  Please do not send them as -attachments; that makes it much harder for reviewers to quote sections of -the patch in their replies.  Instead, just put the patch directly into your -message. - -When mailing patches, it is important to send copies to anybody who might -be interested in it.  Unlike some other projects, the kernel encourages -people to err on the side of sending too many copies; don't assume that the -relevant people will see your posting on the mailing lists.  In particular, -copies should go to: - - - The maintainer(s) of the affected subsystem(s).  As described earlier, -   the MAINTAINERS file is the first place to look for these people. - - - Other developers who have been working in the same area - especially -   those who might be working there now.  Using git to see who else has -   modified the files you are working on can be helpful. - - - If you are responding to a bug report or a feature request, copy the -   original poster as well. - - - Send a copy to the relevant mailing list, or, if nothing else applies, -   the linux-kernel list. - - - If you are fixing a bug, think about whether the fix should go into the -   next stable update.  If so, [email protected] should get a copy of -   the patch.  Also add a "Cc: [email protected]" to the tags within -   the patch itself; that will cause the stable team to get a notification -   when your fix goes into the mainline. - -When selecting recipients for a patch, it is good to have an idea of who -you think will eventually accept the patch and get it merged.  While it -is possible to send patches directly to Linus Torvalds and have him merge -them, things are not normally done that way.  Linus is busy, and there are -subsystem maintainers who watch over specific parts of the kernel.  Usually -you will be wanting that maintainer to merge your patches.  If there is no -obvious maintainer, Andrew Morton is often the patch target of last resort. - -Patches need good subject lines.  The canonical format for a patch line is -something like: - -:: - -	[PATCH nn/mm] subsys: one-line description of the patch - -where "nn" is the ordinal number of the patch, "mm" is the total number of -patches in the series, and "subsys" is the name of the affected subsystem. -Clearly, nn/mm can be omitted for a single, standalone patch. - -If you have a significant series of patches, it is customary to send an -introductory description as part zero.  This convention is not universally -followed though; if you use it, remember that information in the -introduction does not make it into the kernel changelogs.  So please ensure -that the patches, themselves, have complete changelog information. - -In general, the second and following parts of a multi-part patch should be -sent as a reply to the first part so that they all thread together at the -receiving end.  Tools like git and quilt have commands to mail out a set of -patches with the proper threading.  If you have a long series, though, and -are using git, please stay away from the --chain-reply-to option to avoid -creating exceptionally deep nesting. diff --git a/Documentation/development-process/6.Followthrough.rst b/Documentation/development-process/6.Followthrough.rst deleted file mode 100644 index a173cd5f93d2..000000000000 --- a/Documentation/development-process/6.Followthrough.rst +++ /dev/null @@ -1,212 +0,0 @@ -.. _development_followthrough: - -Followthrough -============= - -At this point, you have followed the guidelines given so far and, with the -addition of your own engineering skills, have posted a perfect series of -patches.  One of the biggest mistakes that even experienced kernel -developers can make is to conclude that their work is now done.  In truth, -posting patches indicates a transition into the next stage of the process, -with, possibly, quite a bit of work yet to be done. - -It is a rare patch which is so good at its first posting that there is no -room for improvement.  The kernel development process recognizes this fact, -and, as a result, is heavily oriented toward the improvement of posted -code.  You, as the author of that code, will be expected to work with the -kernel community to ensure that your code is up to the kernel's quality -standards.  A failure to participate in this process is quite likely to -prevent the inclusion of your patches into the mainline. - - -Working with reviewers ----------------------- - -A patch of any significance will result in a number of comments from other -developers as they review the code.  Working with reviewers can be, for -many developers, the most intimidating part of the kernel development -process.  Life can be made much easier, though, if you keep a few things in -mind: - - - If you have explained your patch well, reviewers will understand its -   value and why you went to the trouble of writing it.  But that value -   will not keep them from asking a fundamental question: what will it be -   like to maintain a kernel with this code in it five or ten years later? -   Many of the changes you may be asked to make - from coding style tweaks -   to substantial rewrites - come from the understanding that Linux will -   still be around and under development a decade from now. - - - Code review is hard work, and it is a relatively thankless occupation; -   people remember who wrote kernel code, but there is little lasting fame -   for those who reviewed it.  So reviewers can get grumpy, especially when -   they see the same mistakes being made over and over again.  If you get a -   review which seems angry, insulting, or outright offensive, resist the -   impulse to respond in kind.  Code review is about the code, not about -   the people, and code reviewers are not attacking you personally. - - - Similarly, code reviewers are not trying to promote their employers' -   agendas at the expense of your own.  Kernel developers often expect to -   be working on the kernel years from now, but they understand that their -   employer could change.  They truly are, almost without exception, -   working toward the creation of the best kernel they can; they are not -   trying to create discomfort for their employers' competitors. - -What all of this comes down to is that, when reviewers send you comments, -you need to pay attention to the technical observations that they are -making.  Do not let their form of expression or your own pride keep that -from happening.  When you get review comments on a patch, take the time to -understand what the reviewer is trying to say.  If possible, fix the things -that the reviewer is asking you to fix.  And respond back to the reviewer: -thank them, and describe how you will answer their questions. - -Note that you do not have to agree with every change suggested by -reviewers.  If you believe that the reviewer has misunderstood your code, -explain what is really going on.  If you have a technical objection to a -suggested change, describe it and justify your solution to the problem.  If -your explanations make sense, the reviewer will accept them.  Should your -explanation not prove persuasive, though, especially if others start to -agree with the reviewer, take some time to think things over again.  It can -be easy to become blinded by your own solution to a problem to the point -that you don't realize that something is fundamentally wrong or, perhaps, -you're not even solving the right problem. - -Andrew Morton has suggested that every review comment which does not result -in a code change should result in an additional code comment instead; that -can help future reviewers avoid the questions which came up the first time -around. - -One fatal mistake is to ignore review comments in the hope that they will -go away.  They will not go away.  If you repost code without having -responded to the comments you got the time before, you're likely to find -that your patches go nowhere. - -Speaking of reposting code: please bear in mind that reviewers are not -going to remember all the details of the code you posted the last time -around.  So it is always a good idea to remind reviewers of previously -raised issues and how you dealt with them; the patch changelog is a good -place for this kind of information.  Reviewers should not have to search -through list archives to familiarize themselves with what was said last -time; if you help them get a running start, they will be in a better mood -when they revisit your code. - -What if you've tried to do everything right and things still aren't going -anywhere?  Most technical disagreements can be resolved through discussion, -but there are times when somebody simply has to make a decision.  If you -honestly believe that this decision is going against you wrongly, you can -always try appealing to a higher power.  As of this writing, that higher -power tends to be Andrew Morton.  Andrew has a great deal of respect in the -kernel development community; he can often unjam a situation which seems to -be hopelessly blocked.  Appealing to Andrew should not be done lightly, -though, and not before all other alternatives have been explored.  And bear -in mind, of course, that he may not agree with you either. - - -What happens next ------------------ - -If a patch is considered to be a good thing to add to the kernel, and once -most of the review issues have been resolved, the next step is usually -entry into a subsystem maintainer's tree.  How that works varies from one -subsystem to the next; each maintainer has his or her own way of doing -things.  In particular, there may be more than one tree - one, perhaps, -dedicated to patches planned for the next merge window, and another for -longer-term work. - -For patches applying to areas for which there is no obvious subsystem tree -(memory management patches, for example), the default tree often ends up -being -mm.  Patches which affect multiple subsystems can also end up going -through the -mm tree. - -Inclusion into a subsystem tree can bring a higher level of visibility to a -patch.  Now other developers working with that tree will get the patch by -default.  Subsystem trees typically feed linux-next as well, making their -contents visible to the development community as a whole.  At this point, -there's a good chance that you will get more comments from a new set of -reviewers; these comments need to be answered as in the previous round. - -What may also happen at this point, depending on the nature of your patch, -is that conflicts with work being done by others turn up.  In the worst -case, heavy patch conflicts can result in some work being put on the back -burner so that the remaining patches can be worked into shape and merged. -Other times, conflict resolution will involve working with the other -developers and, possibly, moving some patches between trees to ensure that -everything applies cleanly.  This work can be a pain, but count your -blessings: before the advent of the linux-next tree, these conflicts often -only turned up during the merge window and had to be addressed in a hurry. -Now they can be resolved at leisure, before the merge window opens. - -Some day, if all goes well, you'll log on and see that your patch has been -merged into the mainline kernel.  Congratulations!  Once the celebration is -complete (and you have added yourself to the MAINTAINERS file), though, it -is worth remembering an important little fact: the job still is not done. -Merging into the mainline brings its own challenges. - -To begin with, the visibility of your patch has increased yet again.  There -may be a new round of comments from developers who had not been aware of -the patch before.  It may be tempting to ignore them, since there is no -longer any question of your code being merged.  Resist that temptation, -though; you still need to be responsive to developers who have questions or -suggestions. - -More importantly, though: inclusion into the mainline puts your code into -the hands of a much larger group of testers.  Even if you have contributed -a driver for hardware which is not yet available, you will be surprised by -how many people will build your code into their kernels.  And, of course, -where there are testers, there will be bug reports. - -The worst sort of bug reports are regressions.  If your patch causes a -regression, you'll find an uncomfortable number of eyes upon you; -regressions need to be fixed as soon as possible.  If you are unwilling or -unable to fix the regression (and nobody else does it for you), your patch -will almost certainly be removed during the stabilization period.  Beyond -negating all of the work you have done to get your patch into the mainline, -having a patch pulled as the result of a failure to fix a regression could -well make it harder for you to get work merged in the future. - -After any regressions have been dealt with, there may be other, ordinary -bugs to deal with.  The stabilization period is your best opportunity to -fix these bugs and ensure that your code's debut in a mainline kernel -release is as solid as possible.  So, please, answer bug reports, and fix -the problems if at all possible.  That's what the stabilization period is -for; you can start creating cool new patches once any problems with the old -ones have been taken care of. - -And don't forget that there are other milestones which may also create bug -reports: the next mainline stable release, when prominent distributors pick -up a version of the kernel containing your patch, etc.  Continuing to -respond to these reports is a matter of basic pride in your work.  If that -is insufficient motivation, though, it's also worth considering that the -development community remembers developers who lose interest in their code -after it's merged.  The next time you post a patch, they will be evaluating -it with the assumption that you will not be around to maintain it -afterward. - - -Other things that can happen ------------------------------ - -One day, you may open your mail client and see that somebody has mailed you -a patch to your code.  That is one of the advantages of having your code -out there in the open, after all.  If you agree with the patch, you can -either forward it on to the subsystem maintainer (be sure to include a -proper From: line so that the attribution is correct, and add a signoff of -your own), or send an Acked-by: response back and let the original poster -send it upward. - -If you disagree with the patch, send a polite response explaining why.  If -possible, tell the author what changes need to be made to make the patch -acceptable to you.  There is a certain resistance to merging patches which -are opposed by the author and maintainer of the code, but it only goes so -far.  If you are seen as needlessly blocking good work, those patches will -eventually flow around you and get into the mainline anyway.  In the Linux -kernel, nobody has absolute veto power over any code.  Except maybe Linus. - -On very rare occasion, you may see something completely different: another -developer posts a different solution to your problem.  At that point, -chances are that one of the two patches will not be merged, and "mine was -here first" is not considered to be a compelling technical argument.  If -somebody else's patch displaces yours and gets into the mainline, there is -really only one way to respond: be pleased that your problem got solved and -get on with your work.  Having one's work shoved aside in this manner can -be hurtful and discouraging, but the community will remember your reaction -long after they have forgotten whose patch actually got merged. diff --git a/Documentation/development-process/7.AdvancedTopics.rst b/Documentation/development-process/7.AdvancedTopics.rst deleted file mode 100644 index 81d61c5d62dd..000000000000 --- a/Documentation/development-process/7.AdvancedTopics.rst +++ /dev/null @@ -1,180 +0,0 @@ -.. _development_advancedtopics: - -Advanced topics -=============== - -At this point, hopefully, you have a handle on how the development process -works.  There is still more to learn, however!  This section will cover a -number of topics which can be helpful for developers wanting to become a -regular part of the Linux kernel development process. - -Managing patches with git -------------------------- - -The use of distributed version control for the kernel began in early 2002, -when Linus first started playing with the proprietary BitKeeper -application.  While BitKeeper was controversial, the approach to software -version management it embodied most certainly was not.  Distributed version -control enabled an immediate acceleration of the kernel development -project.  In current times, there are several free alternatives to -BitKeeper.  For better or for worse, the kernel project has settled on git -as its tool of choice. - -Managing patches with git can make life much easier for the developer, -especially as the volume of those patches grows.  Git also has its rough -edges and poses certain hazards; it is a young and powerful tool which is -still being civilized by its developers.  This document will not attempt to -teach the reader how to use git; that would be sufficient material for a -long document in its own right.  Instead, the focus here will be on how git -fits into the kernel development process in particular.  Developers who -wish to come up to speed with git will find more information at: - -	http://git-scm.com/ - -	http://www.kernel.org/pub/software/scm/git/docs/user-manual.html - -and on various tutorials found on the web. - -The first order of business is to read the above sites and get a solid -understanding of how git works before trying to use it to make patches -available to others.  A git-using developer should be able to obtain a copy -of the mainline repository, explore the revision history, commit changes to -the tree, use branches, etc.  An understanding of git's tools for the -rewriting of history (such as rebase) is also useful.  Git comes with its -own terminology and concepts; a new user of git should know about refs, -remote branches, the index, fast-forward merges, pushes and pulls, detached -heads, etc.  It can all be a little intimidating at the outset, but the -concepts are not that hard to grasp with a bit of study. - -Using git to generate patches for submission by email can be a good -exercise while coming up to speed. - -When you are ready to start putting up git trees for others to look at, you -will, of course, need a server that can be pulled from.  Setting up such a -server with git-daemon is relatively straightforward if you have a system -which is accessible to the Internet.  Otherwise, free, public hosting sites -(Github, for example) are starting to appear on the net.  Established -developers can get an account on kernel.org, but those are not easy to come -by; see http://kernel.org/faq/ for more information. - -The normal git workflow involves the use of a lot of branches.  Each line -of development can be separated into a separate "topic branch" and -maintained independently.  Branches in git are cheap, there is no reason to -not make free use of them.  And, in any case, you should not do your -development in any branch which you intend to ask others to pull from. -Publicly-available branches should be created with care; merge in patches -from development branches when they are in complete form and ready to go - -not before. - -Git provides some powerful tools which can allow you to rewrite your -development history.  An inconvenient patch (one which breaks bisection, -say, or which has some other sort of obvious bug) can be fixed in place or -made to disappear from the history entirely.  A patch series can be -rewritten as if it had been written on top of today's mainline, even though -you have been working on it for months.  Changes can be transparently -shifted from one branch to another.  And so on.  Judicious use of git's -ability to revise history can help in the creation of clean patch sets with -fewer problems. - -Excessive use of this capability can lead to other problems, though, beyond -a simple obsession for the creation of the perfect project history. -Rewriting history will rewrite the changes contained in that history, -turning a tested (hopefully) kernel tree into an untested one.  But, beyond -that, developers cannot easily collaborate if they do not have a shared -view of the project history; if you rewrite history which other developers -have pulled into their repositories, you will make life much more difficult -for those developers.  So a simple rule of thumb applies here: history -which has been exported to others should generally be seen as immutable -thereafter. - -So, once you push a set of changes to your publicly-available server, those -changes should not be rewritten.  Git will attempt to enforce this rule if -you try to push changes which do not result in a fast-forward merge -(i.e. changes which do not share the same history).  It is possible to -override this check, and there may be times when it is necessary to rewrite -an exported tree.  Moving changesets between trees to avoid conflicts in -linux-next is one example.  But such actions should be rare.  This is one -of the reasons why development should be done in private branches (which -can be rewritten if necessary) and only moved into public branches when -it's in a reasonably advanced state. - -As the mainline (or other tree upon which a set of changes is based) -advances, it is tempting to merge with that tree to stay on the leading -edge.  For a private branch, rebasing can be an easy way to keep up with -another tree, but rebasing is not an option once a tree is exported to the -world.  Once that happens, a full merge must be done.  Merging occasionally -makes good sense, but overly frequent merges can clutter the history -needlessly.  Suggested technique in this case is to merge infrequently, and -generally only at specific release points (such as a mainline -rc -release).  If you are nervous about specific changes, you can always -perform test merges in a private branch.  The git "rerere" tool can be -useful in such situations; it remembers how merge conflicts were resolved -so that you don't have to do the same work twice. - -One of the biggest recurring complaints about tools like git is this: the -mass movement of patches from one repository to another makes it easy to -slip in ill-advised changes which go into the mainline below the review -radar.  Kernel developers tend to get unhappy when they see that kind of -thing happening; putting up a git tree with unreviewed or off-topic patches -can affect your ability to get trees pulled in the future.  Quoting Linus: - -:: - -	You can send me patches, but for me to pull a git patch from you, I -	need to know that you know what you're doing, and I need to be able -	to trust things *without* then having to go and check every -	individual change by hand. - -(http://lwn.net/Articles/224135/). - -To avoid this kind of situation, ensure that all patches within a given -branch stick closely to the associated topic; a "driver fixes" branch -should not be making changes to the core memory management code.  And, most -importantly, do not use a git tree to bypass the review process.  Post an -occasional summary of the tree to the relevant list, and, when the time is -right, request that the tree be included in linux-next. - -If and when others start to send patches for inclusion into your tree, -don't forget to review them.  Also ensure that you maintain the correct -authorship information; the git "am" tool does its best in this regard, but -you may have to add a "From:" line to the patch if it has been relayed to -you via a third party. - -When requesting a pull, be sure to give all the relevant information: where -your tree is, what branch to pull, and what changes will result from the -pull.  The git request-pull command can be helpful in this regard; it will -format the request as other developers expect, and will also check to be -sure that you have remembered to push those changes to the public server. - - -Reviewing patches ------------------ - -Some readers will certainly object to putting this section with "advanced -topics" on the grounds that even beginning kernel developers should be -reviewing patches.  It is certainly true that there is no better way to -learn how to program in the kernel environment than by looking at code -posted by others.  In addition, reviewers are forever in short supply; by -looking at code you can make a significant contribution to the process as a -whole. - -Reviewing code can be an intimidating prospect, especially for a new kernel -developer who may well feel nervous about questioning code - in public - -which has been posted by those with more experience.  Even code written by -the most experienced developers can be improved, though.  Perhaps the best -piece of advice for reviewers (all reviewers) is this: phrase review -comments as questions rather than criticisms.  Asking "how does the lock -get released in this path?" will always work better than stating "the -locking here is wrong." - -Different developers will review code from different points of view.  Some -are mostly concerned with coding style and whether code lines have trailing -white space.  Others will focus primarily on whether the change implemented -by the patch as a whole is a good thing for the kernel or not.  Yet others -will check for problematic locking, excessive stack usage, possible -security issues, duplication of code found elsewhere, adequate -documentation, adverse effects on performance, user-space ABI changes, etc. -All types of review, if they lead to better code going into the kernel, are -welcome and worthwhile. - - diff --git a/Documentation/development-process/8.Conclusion.rst b/Documentation/development-process/8.Conclusion.rst deleted file mode 100644 index 23ec7cbc2d2b..000000000000 --- a/Documentation/development-process/8.Conclusion.rst +++ /dev/null @@ -1,74 +0,0 @@ -.. _development_conclusion: - -For more information -==================== - -There are numerous sources of information on Linux kernel development and -related topics.  First among those will always be the Documentation -directory found in the kernel source distribution.  The top-level HOWTO -file is an important starting point; SubmittingPatches and -SubmittingDrivers are also something which all kernel developers should -read.  Many internal kernel APIs are documented using the kerneldoc -mechanism; "make htmldocs" or "make pdfdocs" can be used to generate those -documents in HTML or PDF format (though the version of TeX shipped by some -distributions runs into internal limits and fails to process the documents -properly). - -Various web sites discuss kernel development at all levels of detail.  Your -author would like to humbly suggest http://lwn.net/ as a source; -information on many specific kernel topics can be found via the LWN kernel -index at: - -	http://lwn.net/Kernel/Index/ - -Beyond that, a valuable resource for kernel developers is: - -	http://kernelnewbies.org/ - -And, of course, one should not forget http://kernel.org/, the definitive -location for kernel release information. - -There are a number of books on kernel development: - -	Linux Device Drivers, 3rd Edition (Jonathan Corbet, Alessandro -	Rubini, and Greg Kroah-Hartman).  Online at -	http://lwn.net/Kernel/LDD3/. - -	Linux Kernel Development (Robert Love). - -	Understanding the Linux Kernel (Daniel Bovet and Marco Cesati). - -All of these books suffer from a common fault, though: they tend to be -somewhat obsolete by the time they hit the shelves, and they have been on -the shelves for a while now.  Still, there is quite a bit of good -information to be found there. - -Documentation for git can be found at: - -	http://www.kernel.org/pub/software/scm/git/docs/ - -	http://www.kernel.org/pub/software/scm/git/docs/user-manual.html - - -Conclusion -========== - -Congratulations to anybody who has made it through this long-winded -document.  Hopefully it has provided a helpful understanding of how the -Linux kernel is developed and how you can participate in that process. - -In the end, it's the participation that matters.  Any open source software -project is no more than the sum of what its contributors put into it.  The -Linux kernel has progressed as quickly and as well as it has because it has -been helped by an impressively large group of developers, all of whom are -working to make it better.  The kernel is a premier example of what can be -done when thousands of people work together toward a common goal. - -The kernel can always benefit from a larger developer base, though.  There -is always more work to do.  But, just as importantly, most other -participants in the Linux ecosystem can benefit through contributing to the -kernel.  Getting code into the mainline is the key to higher code quality, -lower maintenance and distribution costs, a higher level of influence over -the direction of kernel development, and more.  It is a situation where -everybody involved wins.  Fire up your editor and come join us; you will be -more than welcome. diff --git a/Documentation/development-process/conf.py b/Documentation/development-process/conf.py deleted file mode 100644 index 4b4a12dace02..000000000000 --- a/Documentation/development-process/conf.py +++ /dev/null @@ -1,10 +0,0 @@ -# -*- coding: utf-8; mode: python -*- - -project = 'Linux Kernel Development Documentation' - -tags.add("subproject") - -latex_documents = [ -    ('index', 'development-process.tex', 'Linux Kernel Development Documentation', -     'The kernel development community', 'manual'), -] diff --git a/Documentation/development-process/development-process.rst b/Documentation/development-process/development-process.rst deleted file mode 100644 index bd1399f7202a..000000000000 --- a/Documentation/development-process/development-process.rst +++ /dev/null @@ -1,29 +0,0 @@ -.. _development_process_main: - -A guide to the Kernel Development Process -========================================= - -Contents: - -.. toctree:: -   :numbered: -   :maxdepth: 2 - -   1.Intro -   2.Process -   3.Early-stage -   4.Coding -   5.Posting -   6.Followthrough -   7.AdvancedTopics -   8.Conclusion - -The purpose of this document is to help developers (and their managers) -work with the development community with a minimum of frustration.  It is -an attempt to document how this community works in a way which is -accessible to those who are not intimately familiar with Linux kernel -development (or, indeed, free software development in general).  While -there is some technical material here, this is very much a process-oriented -discussion which does not require a deep knowledge of kernel programming to -understand. - diff --git a/Documentation/development-process/index.rst b/Documentation/development-process/index.rst deleted file mode 100644 index c37475d91090..000000000000 --- a/Documentation/development-process/index.rst +++ /dev/null @@ -1,9 +0,0 @@ -Linux Kernel Development Documentation -====================================== - -Contents: - -.. toctree:: -   :maxdepth: 2 - -   development-process  |