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| diff --git a/Documentation/core-api/assoc_array.rst b/Documentation/core-api/assoc_array.rst new file mode 100644 index 000000000000..d83cfff9ea43 --- /dev/null +++ b/Documentation/core-api/assoc_array.rst @@ -0,0 +1,551 @@ +======================================== +Generic Associative Array Implementation +======================================== + +Overview +======== + +This associative array implementation is an object container with the following +properties: + +1. Objects are opaque pointers.  The implementation does not care where they +   point (if anywhere) or what they point to (if anything). +.. note:: Pointers to objects _must_ be zero in the least significant bit. + +2. Objects do not need to contain linkage blocks for use by the array.  This +   permits an object to be located in multiple arrays simultaneously. +   Rather, the array is made up of metadata blocks that point to objects. + +3. Objects require index keys to locate them within the array. + +4. Index keys must be unique.  Inserting an object with the same key as one +   already in the array will replace the old object. + +5. Index keys can be of any length and can be of different lengths. + +6. Index keys should encode the length early on, before any variation due to +   length is seen. + +7. Index keys can include a hash to scatter objects throughout the array. + +8. The array can iterated over.  The objects will not necessarily come out in +   key order. + +9. The array can be iterated over whilst it is being modified, provided the +   RCU readlock is being held by the iterator.  Note, however, under these +   circumstances, some objects may be seen more than once.  If this is a +   problem, the iterator should lock against modification.  Objects will not +   be missed, however, unless deleted. + +10. Objects in the array can be looked up by means of their index key. + +11. Objects can be looked up whilst the array is being modified, provided the +    RCU readlock is being held by the thread doing the look up. + +The implementation uses a tree of 16-pointer nodes internally that are indexed +on each level by nibbles from the index key in the same manner as in a radix +tree.  To improve memory efficiency, shortcuts can be emplaced to skip over +what would otherwise be a series of single-occupancy nodes.  Further, nodes +pack leaf object pointers into spare space in the node rather than making an +extra branch until as such time an object needs to be added to a full node. + + +The Public API +============== + +The public API can be found in ``<linux/assoc_array.h>``.  The associative +array is rooted on the following structure:: + +    struct assoc_array { +            ... +    }; + +The code is selected by enabling ``CONFIG_ASSOCIATIVE_ARRAY`` with:: + +    ./script/config -e ASSOCIATIVE_ARRAY + + +Edit Script +----------- + +The insertion and deletion functions produce an 'edit script' that can later be +applied to effect the changes without risking ``ENOMEM``. This retains the +preallocated metadata blocks that will be installed in the internal tree and +keeps track of the metadata blocks that will be removed from the tree when the +script is applied. + +This is also used to keep track of dead blocks and dead objects after the +script has been applied so that they can be freed later.  The freeing is done +after an RCU grace period has passed - thus allowing access functions to +proceed under the RCU read lock. + +The script appears as outside of the API as a pointer of the type:: + +    struct assoc_array_edit; + +There are two functions for dealing with the script: + +1. Apply an edit script:: + +    void assoc_array_apply_edit(struct assoc_array_edit *edit); + +This will perform the edit functions, interpolating various write barriers +to permit accesses under the RCU read lock to continue.  The edit script +will then be passed to ``call_rcu()`` to free it and any dead stuff it points +to. + +2. Cancel an edit script:: + +    void assoc_array_cancel_edit(struct assoc_array_edit *edit); + +This frees the edit script and all preallocated memory immediately. If +this was for insertion, the new object is _not_ released by this function, +but must rather be released by the caller. + +These functions are guaranteed not to fail. + + +Operations Table +---------------- + +Various functions take a table of operations:: + +    struct assoc_array_ops { +            ... +    }; + +This points to a number of methods, all of which need to be provided: + +1. Get a chunk of index key from caller data:: + +    unsigned long (*get_key_chunk)(const void *index_key, int level); + +This should return a chunk of caller-supplied index key starting at the +*bit* position given by the level argument.  The level argument will be a +multiple of ``ASSOC_ARRAY_KEY_CHUNK_SIZE`` and the function should return +``ASSOC_ARRAY_KEY_CHUNK_SIZE bits``.  No error is possible. + + +2. Get a chunk of an object's index key:: + +    unsigned long (*get_object_key_chunk)(const void *object, int level); + +As the previous function, but gets its data from an object in the array +rather than from a caller-supplied index key. + + +3. See if this is the object we're looking for:: + +    bool (*compare_object)(const void *object, const void *index_key); + +Compare the object against an index key and return ``true`` if it matches and +``false`` if it doesn't. + + +4. Diff the index keys of two objects:: + +    int (*diff_objects)(const void *object, const void *index_key); + +Return the bit position at which the index key of the specified object +differs from the given index key or -1 if they are the same. + + +5. Free an object:: + +    void (*free_object)(void *object); + +Free the specified object.  Note that this may be called an RCU grace period +after ``assoc_array_apply_edit()`` was called, so ``synchronize_rcu()`` may be +necessary on module unloading. + + +Manipulation Functions +---------------------- + +There are a number of functions for manipulating an associative array: + +1. Initialise an associative array:: + +    void assoc_array_init(struct assoc_array *array); + +This initialises the base structure for an associative array.  It can't fail. + + +2. Insert/replace an object in an associative array:: + +    struct assoc_array_edit * +    assoc_array_insert(struct assoc_array *array, +                       const struct assoc_array_ops *ops, +                       const void *index_key, +                       void *object); + +This inserts the given object into the array.  Note that the least +significant bit of the pointer must be zero as it's used to type-mark +pointers internally. + +If an object already exists for that key then it will be replaced with the +new object and the old one will be freed automatically. + +The ``index_key`` argument should hold index key information and is +passed to the methods in the ops table when they are called. + +This function makes no alteration to the array itself, but rather returns +an edit script that must be applied.  ``-ENOMEM`` is returned in the case of +an out-of-memory error. + +The caller should lock exclusively against other modifiers of the array. + + +3. Delete an object from an associative array:: + +    struct assoc_array_edit * +    assoc_array_delete(struct assoc_array *array, +                       const struct assoc_array_ops *ops, +                       const void *index_key); + +This deletes an object that matches the specified data from the array. + +The ``index_key`` argument should hold index key information and is +passed to the methods in the ops table when they are called. + +This function makes no alteration to the array itself, but rather returns +an edit script that must be applied.  ``-ENOMEM`` is returned in the case of +an out-of-memory error.  ``NULL`` will be returned if the specified object is +not found within the array. + +The caller should lock exclusively against other modifiers of the array. + + +4. Delete all objects from an associative array:: + +    struct assoc_array_edit * +    assoc_array_clear(struct assoc_array *array, +                      const struct assoc_array_ops *ops); + +This deletes all the objects from an associative array and leaves it +completely empty. + +This function makes no alteration to the array itself, but rather returns +an edit script that must be applied.  ``-ENOMEM`` is returned in the case of +an out-of-memory error. + +The caller should lock exclusively against other modifiers of the array. + + +5. Destroy an associative array, deleting all objects:: + +    void assoc_array_destroy(struct assoc_array *array, +                             const struct assoc_array_ops *ops); + +This destroys the contents of the associative array and leaves it +completely empty.  It is not permitted for another thread to be traversing +the array under the RCU read lock at the same time as this function is +destroying it as no RCU deferral is performed on memory release - +something that would require memory to be allocated. + +The caller should lock exclusively against other modifiers and accessors +of the array. + + +6. Garbage collect an associative array:: + +    int assoc_array_gc(struct assoc_array *array, +                       const struct assoc_array_ops *ops, +                       bool (*iterator)(void *object, void *iterator_data), +                       void *iterator_data); + +This iterates over the objects in an associative array and passes each one to +``iterator()``.  If ``iterator()`` returns ``true``, the object is kept.  If it +returns ``false``, the object will be freed.  If the ``iterator()`` function +returns ``true``, it must perform any appropriate refcount incrementing on the +object before returning. + +The internal tree will be packed down if possible as part of the iteration +to reduce the number of nodes in it. + +The ``iterator_data`` is passed directly to ``iterator()`` and is otherwise +ignored by the function. + +The function will return ``0`` if successful and ``-ENOMEM`` if there wasn't +enough memory. + +It is possible for other threads to iterate over or search the array under +the RCU read lock whilst this function is in progress.  The caller should +lock exclusively against other modifiers of the array. + + +Access Functions +---------------- + +There are two functions for accessing an associative array: + +1. Iterate over all the objects in an associative array:: + +    int assoc_array_iterate(const struct assoc_array *array, +                            int (*iterator)(const void *object, +                                            void *iterator_data), +                            void *iterator_data); + +This passes each object in the array to the iterator callback function. +``iterator_data`` is private data for that function. + +This may be used on an array at the same time as the array is being +modified, provided the RCU read lock is held.  Under such circumstances, +it is possible for the iteration function to see some objects twice.  If +this is a problem, then modification should be locked against.  The +iteration algorithm should not, however, miss any objects. + +The function will return ``0`` if no objects were in the array or else it will +return the result of the last iterator function called.  Iteration stops +immediately if any call to the iteration function results in a non-zero +return. + + +2. Find an object in an associative array:: + +    void *assoc_array_find(const struct assoc_array *array, +                           const struct assoc_array_ops *ops, +                           const void *index_key); + +This walks through the array's internal tree directly to the object +specified by the index key.. + +This may be used on an array at the same time as the array is being +modified, provided the RCU read lock is held. + +The function will return the object if found (and set ``*_type`` to the object +type) or will return ``NULL`` if the object was not found. + + +Index Key Form +-------------- + +The index key can be of any form, but since the algorithms aren't told how long +the key is, it is strongly recommended that the index key includes its length +very early on before any variation due to the length would have an effect on +comparisons. + +This will cause leaves with different length keys to scatter away from each +other - and those with the same length keys to cluster together. + +It is also recommended that the index key begin with a hash of the rest of the +key to maximise scattering throughout keyspace. + +The better the scattering, the wider and lower the internal tree will be. + +Poor scattering isn't too much of a problem as there are shortcuts and nodes +can contain mixtures of leaves and metadata pointers. + +The index key is read in chunks of machine word.  Each chunk is subdivided into +one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and +on a 64-bit CPU, 16 levels.  Unless the scattering is really poor, it is +unlikely that more than one word of any particular index key will have to be +used. + + +Internal Workings +================= + +The associative array data structure has an internal tree.  This tree is +constructed of two types of metadata blocks: nodes and shortcuts. + +A node is an array of slots.  Each slot can contain one of four things: + +* A NULL pointer, indicating that the slot is empty. +* A pointer to an object (a leaf). +* A pointer to a node at the next level. +* A pointer to a shortcut. + + +Basic Internal Tree Layout +-------------------------- + +Ignoring shortcuts for the moment, the nodes form a multilevel tree.  The index +key space is strictly subdivided by the nodes in the tree and nodes occur on +fixed levels.  For example:: + + Level: 0               1               2               3 +        =============== =============== =============== =============== +                                                        NODE D +                        NODE B          NODE C  +------>+---+ +                +------>+---+   +------>+---+   |       | 0 | +        NODE A  |       | 0 |   |       | 0 |   |       +---+ +        +---+   |       +---+   |       +---+   |       :   : +        | 0 |   |       :   :   |       :   :   |       +---+ +        +---+   |       +---+   |       +---+   |       | f | +        | 1 |---+       | 3 |---+       | 7 |---+       +---+ +        +---+           +---+           +---+ +        :   :           :   :           | 8 |---+ +        +---+           +---+           +---+   |       NODE E +        | e |---+       | f |           :   :   +------>+---+ +        +---+   |       +---+           +---+           | 0 | +        | f |   |                       | f |           +---+ +        +---+   |                       +---+           :   : +                |       NODE F                          +---+ +                +------>+---+                           | f | +                        | 0 |           NODE G          +---+ +                        +---+   +------>+---+ +                        :   :   |       | 0 | +                        +---+   |       +---+ +                        | 6 |---+       :   : +                        +---+           +---+ +                        :   :           | f | +                        +---+           +---+ +                        | f | +                        +---+ + +In the above example, there are 7 nodes (A-G), each with 16 slots (0-f). +Assuming no other meta data nodes in the tree, the key space is divided +thusly:: + +    KEY PREFIX      NODE +    ==========      ==== +    137*            D +    138*            E +    13[0-69-f]*     C +    1[0-24-f]*      B +    e6*             G +    e[0-57-f]*      F +    [02-df]*        A + +So, for instance, keys with the following example index keys will be found in +the appropriate nodes:: + +    INDEX KEY       PREFIX  NODE +    =============== ======= ==== +    13694892892489  13      C +    13795289025897  137     D +    13889dde88793   138     E +    138bbb89003093  138     E +    1394879524789   12      C +    1458952489      1       B +    9431809de993ba  -       A +    b4542910809cd   -       A +    e5284310def98   e       F +    e68428974237    e6      G +    e7fffcbd443     e       F +    f3842239082     -       A + +To save memory, if a node can hold all the leaves in its portion of keyspace, +then the node will have all those leaves in it and will not have any metadata +pointers - even if some of those leaves would like to be in the same slot. + +A node can contain a heterogeneous mix of leaves and metadata pointers. +Metadata pointers must be in the slots that match their subdivisions of key +space.  The leaves can be in any slot not occupied by a metadata pointer.  It +is guaranteed that none of the leaves in a node will match a slot occupied by a +metadata pointer.  If the metadata pointer is there, any leaf whose key matches +the metadata key prefix must be in the subtree that the metadata pointer points +to. + +In the above example list of index keys, node A will contain:: + +    SLOT    CONTENT         INDEX KEY (PREFIX) +    ====    =============== ================== +    1       PTR TO NODE B   1* +    any     LEAF            9431809de993ba +    any     LEAF            b4542910809cd +    e       PTR TO NODE F   e* +    any     LEAF            f3842239082 + +and node B:: + +    3	PTR TO NODE C	13* +    any	LEAF		1458952489 + + +Shortcuts +--------- + +Shortcuts are metadata records that jump over a piece of keyspace.  A shortcut +is a replacement for a series of single-occupancy nodes ascending through the +levels.  Shortcuts exist to save memory and to speed up traversal. + +It is possible for the root of the tree to be a shortcut - say, for example, +the tree contains at least 17 nodes all with key prefix ``1111``.  The +insertion algorithm will insert a shortcut to skip over the ``1111`` keyspace +in a single bound and get to the fourth level where these actually become +different. + + +Splitting And Collapsing Nodes +------------------------------ + +Each node has a maximum capacity of 16 leaves and metadata pointers.  If the +insertion algorithm finds that it is trying to insert a 17th object into a +node, that node will be split such that at least two leaves that have a common +key segment at that level end up in a separate node rooted on that slot for +that common key segment. + +If the leaves in a full node and the leaf that is being inserted are +sufficiently similar, then a shortcut will be inserted into the tree. + +When the number of objects in the subtree rooted at a node falls to 16 or +fewer, then the subtree will be collapsed down to a single node - and this will +ripple towards the root if possible. + + +Non-Recursive Iteration +----------------------- + +Each node and shortcut contains a back pointer to its parent and the number of +slot in that parent that points to it.  None-recursive iteration uses these to +proceed rootwards through the tree, going to the parent node, slot N + 1 to +make sure progress is made without the need for a stack. + +The backpointers, however, make simultaneous alteration and iteration tricky. + + +Simultaneous Alteration And Iteration +------------------------------------- + +There are a number of cases to consider: + +1. Simple insert/replace.  This involves simply replacing a NULL or old +   matching leaf pointer with the pointer to the new leaf after a barrier. +   The metadata blocks don't change otherwise.  An old leaf won't be freed +   until after the RCU grace period. + +2. Simple delete.  This involves just clearing an old matching leaf.  The +   metadata blocks don't change otherwise.  The old leaf won't be freed until +   after the RCU grace period. + +3. Insertion replacing part of a subtree that we haven't yet entered.  This +   may involve replacement of part of that subtree - but that won't affect +   the iteration as we won't have reached the pointer to it yet and the +   ancestry blocks are not replaced (the layout of those does not change). + +4. Insertion replacing nodes that we're actively processing.  This isn't a +   problem as we've passed the anchoring pointer and won't switch onto the +   new layout until we follow the back pointers - at which point we've +   already examined the leaves in the replaced node (we iterate over all the +   leaves in a node before following any of its metadata pointers). + +   We might, however, re-see some leaves that have been split out into a new +   branch that's in a slot further along than we were at. + +5. Insertion replacing nodes that we're processing a dependent branch of. +   This won't affect us until we follow the back pointers.  Similar to (4). + +6. Deletion collapsing a branch under us.  This doesn't affect us because the +   back pointers will get us back to the parent of the new node before we +   could see the new node.  The entire collapsed subtree is thrown away +   unchanged - and will still be rooted on the same slot, so we shouldn't +   process it a second time as we'll go back to slot + 1. + +.. note:: + +   Under some circumstances, we need to simultaneously change the parent +   pointer and the parent slot pointer on a node (say, for example, we +   inserted another node before it and moved it up a level).  We cannot do +   this without locking against a read - so we have to replace that node too. + +   However, when we're changing a shortcut into a node this isn't a problem +   as shortcuts only have one slot and so the parent slot number isn't used +   when traversing backwards over one.  This means that it's okay to change +   the slot number first - provided suitable barriers are used to make sure +   the parent slot number is read after the back pointer. + +Obsolete blocks and leaves are freed up after an RCU grace period has passed, +so as long as anyone doing walking or iteration holds the RCU read lock, the +old superstructure should not go away on them. |