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authorMatt Roper <[email protected]>2022-04-11 17:34:02 +0300
committerImre Deak <[email protected]>2022-04-12 12:39:43 +0300
commit764b2668cffafdfde47f51f22b0949315bd0b96a (patch)
tree1de0c0981f635891dacb6c71fcc058468afac221 /tools/perf/scripts/python/stackcollapse.py
parent5ab58d6996d7befd3273379100f45214d7f58790 (diff)
drm/fourcc: Introduce format modifiers for DG2 render and media compression
The render/media engines on DG2 unify render compression and media compression into a single format for the first time, using the Tile 4 layout for main surfaces. The compression algorithm is different from any previous platform and the display engine must still be configured to decompress either a render or media compressed surface; as such, we need new RC and MC framebuffer modifiers to represent buffers in this format. v2: Clarify modifier layout description. Cc: [email protected] Signed-off-by: Matt Roper <[email protected]> Signed-off-by: Imre Deak <[email protected]> Acked-by: Nanley Chery <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]> Acked-by: Maarten Lankhorst <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
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