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authorTakashi Iwai <[email protected]>2022-01-05 15:39:24 +0100
committerTakashi Iwai <[email protected]>2022-01-05 15:39:24 +0100
commitdec36c09a5313e811d0e0ecb313b8accc8d0fefb (patch)
tree33409b9234a4336b0130544d31017f7ec3f74356 /sound/soc/stm/stm32_adfsdm.c
parentf81483aaeb59da530b286fe5d081e1705eb5c886 (diff)
parent9f3d45318dd9e739ed62e4218839a7a824d3cced (diff)
Merge tag 'asoc-v5.17' of https://git.kernel.org/pub/scm/linux/kernel/git/broonie/sound into for-linus
ASoC: Updates for v5.17 Not much going on framework release this time, but a big update for drivers especially the Intel and SOF ones. - Refinements and cleanups around the delay() APIs. - Wider use of dev_err_probe(). - Continuing cleanups and improvements to the SOF code. - Support for pin switches in simple-card derived cards. - Support for AMD Renoir ACP, Asahi Kasei Microdevices AKM4375, Intel systems using NAU8825 and MAX98390, Mediatek MT8915, nVidia Tegra20 S/PDIF, Qualcomm systems using ALC5682I-VS and Texas Instruments TLV320ADC3xxx.
Diffstat (limited to 'sound/soc/stm/stm32_adfsdm.c')
-rw-r--r--sound/soc/stm/stm32_adfsdm.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/sound/soc/stm/stm32_adfsdm.c b/sound/soc/stm/stm32_adfsdm.c
index e6078f50e508..6ee714542b84 100644
--- a/sound/soc/stm/stm32_adfsdm.c
+++ b/sound/soc/stm/stm32_adfsdm.c
@@ -12,7 +12,7 @@
#include <linux/mutex.h>
#include <linux/platform_device.h>
#include <linux/slab.h>
-
+#include <linux/pm_runtime.h>
#include <linux/iio/iio.h>
#include <linux/iio/consumer.h>
#include <linux/iio/adc/stm32-dfsdm-adc.h>
@@ -334,6 +334,8 @@ static int stm32_adfsdm_probe(struct platform_device *pdev)
dev_set_drvdata(&pdev->dev, priv);
+ pm_runtime_enable(&pdev->dev);
+
ret = devm_snd_soc_register_component(&pdev->dev,
&stm32_adfsdm_dai_component,
&priv->dai_drv, 1);
@@ -373,6 +375,7 @@ static int stm32_adfsdm_probe(struct platform_device *pdev)
static int stm32_adfsdm_remove(struct platform_device *pdev)
{
snd_soc_unregister_component(&pdev->dev);
+ pm_runtime_disable(&pdev->dev);
return 0;
}