diff options
author | Pixel Ding <[email protected]> | 2018-04-18 04:37:40 -0400 |
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committer | Alex Deucher <[email protected]> | 2018-05-15 13:43:30 -0500 |
commit | b5b4ea4d98b42f94442e5d46d5942f392ed8af56 (patch) | |
tree | 6c0b82e8aaf998a17d9925e11112dcd30d560873 /drivers/gpu/drm/amd/amdgpu/amdgpu_object.h | |
parent | a4b3996aeebbaafd2682f4db06bb5659e1653da7 (diff) |
drm/scheduler: move last_sched fence updating prior to job popping (v2)
Make sure main thread won't update last_sched fence when entity
is cleanup.
Fix a racing issue which is caused by putting last_sched fence
twice. Running vulkaninfo in tight loop can produce this issue
as seeing wild fence pointer.
v2: squash in build fix (Christian)
Signed-off-by: Pixel Ding <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Monk Liu <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
Diffstat (limited to 'drivers/gpu/drm/amd/amdgpu/amdgpu_object.h')
0 files changed, 0 insertions, 0 deletions